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Ashrasmun

Can someone explain what is happening with the loot on DS?

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Why do we get 3 daggers from Hagara, 3 shields from Warmaster, 2 healing trinkets from Yor'Sahj etc... Who thought it's a good idea to duplicate the loot?

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3 hours ago, Ashrasmun said:

Why do we get 3 daggers from Hagara, 3 shields from Warmaster, 2 healing trinkets from Yor'Sahj etc... Who thought it's a good idea to duplicate the loot?

It also happened to us before. We sometimes get the same token 3x. :>

Here you got two screenshots made in one Raid. x)

https://imgur.com/a/4cTKUrH

https://imgur.com/a/Phat86M

It is how it is. :D

 

  • Confused 1

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although multiple drops of the same item are blizzlike, there seems to be something terribly wrong with Atlantiss RNG, at least on 25.

3x token is ok though, as it only comes in 3 possible types, not fucking 19.

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Logically thinking, I believe there should be a dr on the chance that item will be duplicated in each drop slot, perhaps maybe by factor of 2?
Example:
Vial of shadows original 20% drop chance (It's prolly not but let's stick with this)
First item slot: Vial has the original drop chance 20%
Second item slot: It checks above slots if the Vial is there and divides the percent from the first one it finds above by 2 (20/2=10%)
Third item slot: Same principle, if Vial dropped in both First and Second slot it will divide the percent from second (10/2=5%)
And so on for 4th 5th and 6th slot.

This is just my idea of how it should work, cause it shouldn't like it is rn on atlantiss. It's just duplicating items very very frequently.

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I feel like again, we are restraining ourselves from having rational and FUN system just because of the arbitrary rule of WE NEED TO BE BLIZZLIKE. Previous looting system was perfect - there was a high chance that everyone got something from the raid. Having 3 shields from Warmaster is an instant waste of item slot. Please stop blindly obeying this blizzlike rule - you make your server less fun to play on!

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