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Frosttbitten

A Warlock guide for Firelands

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Frosttbitten    10

Hello everyone and welcome to my guide on how to play and master this amazing class. Do you want to have a ton of buttons to press? Do you want to turn into a demon? Do you want to show your sick dps to everyone? Well if you are here then I guess the answer to these questions is yes. To be considered a good warlock, you need to learn how to control your pet, use your portal for better positioning, pet switch when you have to, track your dots and know how to snapshot them and much more. You also have alot of Utility and Crowd Control abilities that really help in dungeons and some raid encounters. Mastering this class requires a ton of practice but with enough dedication you can really shine above the rest.

Both in T12 and T13, when it comes to single target damage, Demonology will shine ahead, with Affliction and Destruction behind it respectively. Affliction shines on fights with 2-3 targets while Destruction is good on fights primarily with 2 targets and alot of movement where Affliction and Demonology suffer way more than Destruction does or on fights where the raid is taking heavy aoe spell damage which really hurts the healers (for example on Hagara in Dragon Soul for tanking spikes because of Nether Ward).
If you want a comparison between the 3, on Baleroc: Demonology>Affliction>Destruction // on Ragnaros phase 3: Demonology>Destruction>Affliction. When it comes to heavy AOE Demonology is miles ahead of the two, also being the absolute strongest aoe spec in the game on fights like Halfus Heroic. In comparison to the other classes, Demonology is among the best specs in the game, with Affliction and Destruction being perfectly viable, but not anywhere near what Demonology can achieve. In the current tier of raiding (Firelands) Demonology is more or less the best spec for every single fight except Rhyolith and Alysrazor where Affliction is better, so you are most likely going to play Demonology mainly but I have killed Ragnaros heroic with all 3 specs with decent dps so unless you are progressing, play whatever you like. With all that being said, this guide is going to be split in the following 3 big sections: Demonology, Affliction and Destruction. The goal of this guide is to teach you how to play all 3 specs to their fullest while also helping you increase your dps in the current tier of raiding (Firelands).


1. Demonology

Demonology is all about managing your pets and using your God form to achieve insane levels of burst in a 36 second window. In my opinion it is the easiest spec to play in general, but it is quite difficult for a new player to grasp (mainly the opener). 

<<Talents>>
I'll give an explanation of every talent individually, if you don't want to read that, just skip.

Demonic Embrace - 10% Stamina, more hp = less chances of dying.
Dark Arts  - Increases the damage on both of your pets's main abilities by 15%.
Fel Synergy - Gives you a 50/100% chance to heal your pet for 15% of your damage dealt.

Demonic Rebirth - Should your pet die, no pressure, for the next 10 seconds you can ress it instantly. Has a 2 minute cooldown.
Demonic Aegis - Doubles the healing from your Fel Armor.
Mana Feed - Main reason that you don't run oom constantly, every time your pet critically hits, you gain 4% mana.
Master Summoner - You need so manually summon a Felguard in long fights so having the cast time reduced and it costing 0 mana is essential

Impending Doom - One of the key talents, it increases the chance that your Bane of Doom will spawn an Ebon Imp when it ticks by 30%, but the second part is the interesting one. Your Shadow Bolt/Incinerate/Hand of Gul'Dan/Soul Fire all have a 15% chance to reduce the cooldown of Metamorphosis by 15 seconds.
Demonic Empowerment - PVP ability, skip it.
Improved Health Funnel - You almost never have to heal your pet so skip as well.

Molten Core - Gives your Immolate ticks a 6% chance to make your next 3 Incinerates have 30% reduced cast time and deal 18% increased damage.
Hand of Gul'Dan - Your hardest hitting ability, also leaves an aura on the ground when it lands, giving your demons 10% increased critical chance.
Aura of Foreboding - Hand of Gul'Dan has a root to it, sounds useful but in practice there aren't any fights I can think of where you would need the root.

Ancient Grimoire - Increases the durations of both Doomguard and Infernal by 20 seconds
Inferno - You can move while channeling Hellfire. Also increases the duration of Immolate by 6 seconds.
Decimation - When your Shadow Bolt/Incinerate/Soul Fire hits an enemy under 25% hp it reduces the cast time of Soul Fire by 40%, making Soul Fire your filler spell when attacking enemies under 25% hp.

Cremation - Increases the damage of Hellfire by 30% and your Hand of Gul'Dan now refreshes Immolate, this means you only have to cast Immolate once in a fight.
Demonic Pact - 2% spell damage for you and your pet gives everyone in your raid group the 10% spell power buff.

Metamorphosis - Your biggest dps cooldown, your god form. You become Illidan (kinda), for 36 seconds, increasing your damage by 20% (in reality it is way more due to your Mastery stat), gives you 600% Armor, reduces the durations of stuns and snares by 50% and reduces the chance of you being critically hit by 6%. It also gives you access to 2 new abilities, Immolation Aura and Demon Leap.

Bane - Reduces the cast time of Shadow Bolt and Immolate by 0.5 seconds. Take this instead of Improved Corruption if you are Shadow Bolt spec.
Shadow and Flame - 12% damage boost to both Shadow Bolt and Incinerate, while also applying the 5% crit debuff everytime you use them.
Improved Immolate - Obvious Immolate damage boost by 20%

Emberstorm - Reduces the cast times of Incinerate by 0.25 seconds and Soul Fire by 1 second.

Improved Corruption - Increases Corruption's damage by 12%. Take this instead of Bane if you are Incinerate spec.


3/31/7 - The Incinerate spec

http://freecode.hu/wowtal/eng/?WL#003.15-332221230031021221103202.14-!-1,-1,-1,-1,-1,-1,-1,-1,-1

0/31/10 - The Shadow Bolt spec

http://freecode.hu/wowtal/eng/?WL#.18-332221230031021221133202.14-!-1,-1,-1,-1,-1,-1,-1,-1,-1

There are 2 perfectly viable talent setups, Incinerate spec and Shadow Bolt spec. The Incinerate spec (3/31/7) is focused on single target while the Shadow Bolt spec (0/31/10) is much better in multi target fights. There is a huge debate which one is better at the time of making this guide but from the tests I've done, the difference in single target fights is so small that picking either one should not make a big difference. Although it should be noted that Incinerate spec becomes the better spec in Dragon Soul, if you don't like the other warlock specs you can just dual spec Demonology with both and swap to Shadow Bolt spec in multi target fights and back to Incinerate in single target, entirely down to your preference. The Incinerate spec is a little easier to play though.

There are 3 optional talents. Either..
3/3 Demonic Embrace, 1/2 Fel Synergy, 2/2 Demonic Aegis - Less pet healing
2/3 Demonic Embrace, 2/2 Fel Synergy, 2/2 Demonic Aegis - Less hp
3/3 Demonic Embrace, 2/2 Fel Synergy, 1/2 Demonic Aegis - Less passive healing

I personally like the last one since the passive healing of Fel Armor is low anyway but neither of these make any significant difference.


<<Glyphs>>
 

  1. Prime
    Glyph of Metamorphosis - Extends your biggest dps cooldown by 6 seconds.
    Glyph of Immolate - Gives your strongest dot 10% damage.
    ----
    The third glyph depends on the spec you are using:
    if you are Shadow Bolt spec - Glyph of Corruption - Corruption has a 4% chance of giving you an instant Shadow Bolt.
    if you are Incinerate spec - Glyph of Incinerate - Gives your filler spell a 5% damage increase.
  2. Major
    Glyph of Life Tap - Reduces the global cooldown of it by 0.5 seconds. Really useful, get it.
    Glyph of Soul Link - Gives your Soul Link an additional 5% damage reduction, you essentially take 25% less damage than everyone else, really useful.
    The third glyph is mostly optional, take whichever benefits your raid the most, I'll list the best ones here:
    Glyph of Shadow Bolt - If you are Shadow Bolt spec, consider this one, 15% less mana on your filler spell is nice if you run oom, less Life Taps = more casts = more dps.
    Glyph of Soulstone - Take this if you are the one combat ressing.
    Glyph of Healthstone - You heal 30% more with Healthstone, for me it is around 6k more health, do note that it only increases the healing you take, not everyone.
    Glyph of Shadowflame - If you need to slow adds for some reason.
  3. Minor
    They don't grant dps but some are fine, I use:
    Glyph of Ritual of Souls - The only useful one really, costs 70% less mana .
    Glyph of Health Funnel - You can't be pushbacked if you are healing your pet, though you rarely have to do so.
    Glyph of Drain Soul - Useful in incredibly rare situations.

<<Stat Priority>>

The stat priority for Demonology changes alot based on your current gear, the general rule of thumb is:

Low ilvl (less than 360)

Intellect>Hit to the cap (1742 or 17%)>Haste (1005 cap)>Mastery>Haste(overcap)>Crit

Middle ilvl (around 360-370)

Intellect>Hit to the cap (1742 or 17%)>Haste (1573 cap)>Mastery>Haste(overcap)>Crit

High ilvl (DS gear 390+)

Intellect>Hit to the cap (1742 or 17%)>Haste (1993 cap)>Mastery>Haste(overcap)>Crit

Do not go out of your way to reach a Haste cap, that is a dps loss. If you lose too much Mastery you will end up with a DPS loss. Stay at 1573 until DS gear is out is what I recommend.

<<Gems>>

Meta - Burning Shadowspirit Diamond (54 Int + 3% increased Crit).
Red/Prismatic - Brilliant Inferno Ruby (40 Int).
Yellow:
If you need Haste for a cap - Reckless Ember Topaz (20 Int + 20 Haste).
Otherwise - Artful Ember Topaz (20 Int + 20 Mastery).
Blue - Veiled Demonseye (20 Int + 20 Hit).

About socket bonuses, ignore them and gem 40 Int when the socket bonus is less than 20 Int of 30 of a secondary stat.

<<Enchants>>

Head - Arcanum of Hyjal (60 Int 35 Crit) - Guardians of Hyjal Revered

Shoulders - Greater Inscription of Charged Lodestone (50 Int + 25 Haste) - Therazane Exalted or Felfire Inscription (130 Int + 25 Haste) Inscription only

Back - Enchant Cloak - Greater Intellect (50 int) or Lightweave Embroidery (580 Int proc on 64 sec cooldown) Tailoring only

Chest - Enchant Chest - Peerless Stats (20 all stats)

Wrists - Enchant Bracer - Mighty Intellect (50 Int) or Draconic Embossment - Intellect (130 Int) Leatherworking only

Weapon - Enchant Weapon - Power Torrent (500 Int proc on a 45 seconds cooldown)

Offhand - Enchant Off-Hand - Superior Intellect (40 Int)

Gloves - Enchant Gloves - Greater Mastery or Enchant Gloves - Haste (65 Mastery or 50 Haste, depends on your Haste) / also Synapse Springs (480 Int on 1 minute cooldown) Engineering only

Legs - Powerful Enchanted Spellthread (95 Int + 80 Stam)

Boots - Enchant Boots - Lavawalker / Enchant Boots - Precision / Enchant Boots - Haste (35 Mast + 8% Movement Speed / 50 Hit / 50 Haste, whichever you need)

Belt - Ebonsteel Belt Buckle (Prismatic socket)

Rings - Enchant Ring - Intellect (40 Int) Enchanting only

<<Consumables>>

Food - Fortune Cookie/Severed Sagefish Head/Seafood Magnifique Feast (90 Int+90 Stam for 1 hour)
Flask - Flask of the Draconic Mind (300 Int for 1 hour)
Potion - Volcanic Potion (1200 Int for 25 seconds)

<<Professions>>

Tailoring is by far the best profession dps-wise
Your second choice, atleast right now in current tier is a choice between:
Blacksmithing (will be the second best in Dragon Soul patch, strongly advise you getting it)
Enchanting/Leatherworking/Inscription - all of them give 80 Int
While Jewelcrafting gives 81 Int right now, with Dragon Soul patch the value of it will be significantly lower, so I don't recommend going for it.

<<Races>>

For Alliance, Worgen is the best (1% Crit) and a useful movement speed boost which is something warlocks lack anyway.
For Horde, Orc is the best (585 Spell Power on 2 minute cooldown + passive 5% damage boost to pets)

<<Useful abilities>>

Curse of the Elements - Always apply this on everything you are damaging (if it will live long of course). Bear in mind, you don't have to do so if you have any of the following specs in your raid (Unholy Death Knight / Assassination Rogue / Balance Druid / Hunter with a Dragonhawk/Wind Serpent pet).

Dark Intent - One of the main reasons everyone wants a warlock in their raids. This spell is a nightmare. You will always have people whispering you in-game about how much they want this buff as you can only place it on 1 person. What it does is that it gives you and your target 3% Haste buff. It also makes it so every time the target critically hits with a dot/hot, you gain 3% dot damage/healing, stacking up to 3 for a maximum of 9% dot damage/healing. Likewise when you crit with a dot, they gain 1% dot dmg/hot healing, stacking up to 3 for a maximum of 3% dot damage/healing. The important part of this spell is that it allows certain specs to reforge for this spell in particular, grab their haste caps with it and reforge for more of another stat. The best way to use this is to decide who will get it before the raid starts. About which spec benefits the most from it and in return gives you the biggest amount of uptime, always use it on Fire Mages, Shadow Priests, Balance Druids or if you really have to give it to a healer, it's best uses are on a Restoration Druid. If neither are present, just give it to someone who has quite a bit of dots and benefits by haste atleast a bit. I will provide a link of the rankings on who to put this buff on in the Additional Info section.

Death Coil - Hits the target for low damage, causes the target to flee in horror for 3 seconds and heals you for 300% of the damage it did. Useful while leveling, in pvp and in dungeons. In raids it's just a small self heal.

Drain Soul - If you are out of Soul Shards mid-fight and you need to pet swap for Meta, you can Drain Soul a dying add to restore all of them back (Rag heroic), otherwise no uses.

Fear/Howl of Terror - I'll group them together as they are the same ability, while leveling they are really useful crowd control abilities, in dungeons as well. In raids they have close to no use.

Life Tap - When you need mana

Demon Leap - Usable only in Metamorphosis, you leap forward, slamming down on enemies, dealing damage and stunning mobs for 2 seconds. Really useful for better positioning for example on Ragnaros Heroic in the second phase (you can also dodge Majordomo's leap).

Demon Soul - Your burst CD. In order to use it, you need your pet out. 
If used with a felhunter, it increases your periodic shadow damage by 20% for 20 seconds. This only buffs Corruption and Bane of Doom's damage.
If used with a felguard however, the buff is way more powerful. It increases your spell haste by 15% and it also increases both your fire and shadow damage by 10% for 20 seconds. This is the main reason you want to pet swap mid-fight, I will cover this further down in the guide.

Demonic Circle: Summon/Teleport - An iconic warlock spell. You put the circle on the ground and you can teleport to it. Good warlocks can use this to move to a different location without losing dps while running. Has alot more uses than you might think.

Fel Armor - Kinda like Inner Fire for priests. It's a buff with unlimited duration. Just make sure you always have it on you. Increases your spell power by 638 and gives you some passive healing.

Health Funnel - If you need to heal your pet, this is the ability you will use. Do note that it is channeled so it's a dps loss to do so unless you have some downtime (think Ragnaros heroic's transitions)

Immolation Aura - Since I didn't cover it earlier I'm covering it here. This gives you an aura which deals fire damage around you for 15 seconds. Always use it when you go into Metamorphosis. Do note that it's cooldown is 30 seconds and your Metamorphosis lasts for 36 seconds. This means you can cast 2 Immolation Auras in 1 Metamorphosis. The problem with this is that it disappears when you leave Metamorphosis. It's only worth using twice if you are hitting more than 1 mob.

Ritual of Souls - Gives Healthstones to everyone in your raid.

Ritual of Summoning - The summoning portal everyone knows and loves, the uses are obvious.

Shadow Ward - A shield that absorbs shadow damage.

Soul Harvest - You channel it for 10 seconds, healing and gaining back your soul shards. Useful before pulls if you don't have all 3 of your Soul Shards. Do note that it will cause your procs to activate so don't do it right before the pull itself.

Soul Link - Always have this on you. 25% of the damage you take is taken by the pet instead.

Soulburn - So this is a new warlock spell which enhances some of your abilities. In terms of Demonology, always save this for pet switching. It has a 45 seconds cooldown.
The rest of the uses include :
Your Healthstone increases your maximum hp by 20% for 8 seconds. (the most useful one after pet switching).
A speed boost after using Demonic Circle: Teleport.
An instant Soul Fire. (useful if moving)
A faster Drain Life.

Soulshatter - Warlocks's only threat reducing ability. Even though it has a huge cooldown of 2 minutes, I recently got a boss kill just for using this. Definately have this keybinded somewhere.

<<Pets and Pet Switching>>

In single target scenarios, your Felhunter deals the most damage.
In multi target scenarios, your Felguard deals the most damage.

So what is pet switching and why is it so important. As we discussed earlier, the benefit of casting Demon Soul with a Felguard out is really huge, but the Felhunter deals way more damage in single target fights. So the simple solution is starting the fight with a Felguard, bursting, and when your Felguard's Felstorm is about to run off (6 seconds) you use Soulburn:Summon Felhunter and instantly switch to a puppy. You need to do this every 2 minutes. This means you will have to start casting Summon Felguard 4 seconds before your Demon Soul cooldown comes back, pop all your cooldowns and once again after the felstorm ends, Soulburn another Felhunter out. It sucks that you have to sit and summon a pet for over 4 seconds but it is a dps win to do so. (It also aligns with your Metamorphosis and Moonwell Chalice, which I will cover later on)

<<Rotation>>

So, let's move to the real deal. You don't really have a rotation, but rather a priority list. The priority is the following:

Single Target

  1. Curse of the Elements (if no one is providing the debuff, skip otherwise)
  2. Immolate>Bane of Doom>Corruption
  3. Shadowflame (it is a DPS boost to use it, but only if you are in melee range, if you aren't, it is not worth running into melee just so you can use it.
  4. Hand of Gul'Dan
  5. Instant Shadow Bolt procs (Glyph of Corruption) (only if Shadow Bolt spec, ignore if you are Incinerate spec)
  6. Incinerate (with Molten Core up)
  7. Soul Fire (with Decimation up)
  8. Incinerate/Shadow Bolt (depending on the spec you are using)
  9. Fel Flame (if moving)

Note: If you are the only one applying the 5% crit debuff, use 1 Incinerate/Shadow Bolt every 30 seconds even under 25% to keep the debuff on.

2-4 Targets

 

  1. Immolate and Corruption on all enemies, stick Bane of Doom on the one that will live the longest (if it will live for atleast 15 seconds, otherwise don't use it)
  2. Shadowflame (if you can sit in melee range)
  3. Proceed with your single target priority

5+ Targets

  1. Shadowflame (if you can sit in melee range)
  2. Hellfire (if u can be in melee range)
  3. Rain of Fire, specifically on Beth'Tilac's spiderlings and Ragnaros's phase 2 adds seeing as you don't want to get close to them

Do note that on multiple targets you always use your Felguard's Felstorm ability as well. If needed, drop an Infernal as well, unless you need your Doomguard for a huge burst phase later on in the fight. 

<<The opener>>

So, let's go over in my opinion the most difficult part of the spec to pull off properly, the opener. 

  1. 2 seconds before the pull, use a Volcanic Potion 
  2. Start casting an Incinerate/Shadow Bolt
  3. Cast an Immolate (try to make sure both your filler spell and Immolate hit at the same time)
  4. Send your pet in
  5. Cast Curse of the Elements (if no one is applying it, skip this point otherwise) Make sure you are running towards the boss while casting your instant spells in order to be in Melee range. Do this only if it is safe to stay in Melee range in order to use Shadowflame.
  6. Cast your Felguard's Felstorm
  7. Cast Demon Soul and Moonwell Chalice.
  8. Cast Metamorphosis and Immolation Aura (if in Melee Range)
  9. Cast Shadowflame (if in Melee Range)
  10. Cast Bane of Doom
  11. Cast Corruption
  12. Cast Hand of Gul'Dan (by the time your Hand of Gul'Dan cast is finished your Felguard's Felstorm should be ending)
  13. Cast Soulburn: Summon Felhunter
  14. Summon your Doomguard when you have all of your procs up (Power Torrent/Lightweave/Any Int or Spell Power giving trinket)
  15. Procede as normal.

<<Summon Doomguard / Summon Infernal>>

Summon Doomguard and Summon Infernal are two big dps cooldowns with a huge cooldown of 10 minutes. They share cooldown, so you cannot use both. Summon Doomguard is instant cast while Summon Infernal has a cast time. Their base duration is 45 seconds but since you should be taking the Ancient Grimoire talent, their duration for Demonology in particular is increased to 65 seconds. Both are affected by Intellect and Spell Power procs, meaning you should always use them when you open a fight and you have all of your Int procs up on you, this is the moment you want to use them. They are not affected by Haste, only Intellect and Spell Power so don't bother aligning them up with Bloodlust/Heroism/Time Warp/Ancient Hysteria in any way, just look at your Intellect procs. Use a Doomguard for single target and use an Infernal for when you need a gigantic burst of aoe damage.

<<Moonwell Chalice>>

This trinket is ridicilously powerful for Demonology and is a must get for anyone wanting to play this spec. It is stronger than all other trinkets until Dragon Soul and the only thing you need to do to get it is to do your Molten Front dailies for several weeks. It has a 2 minute cooldown and grants you 1700 Mastery for 20 seconds. Given how our Mastery stat works and how Metamorphosis work, the duration of the trinket barely even matters, what you need is the active before you cast Metamorphosis. Metamorphosis snapshots your current Mastery stat and that is how it determines how much % damage it will give you. Gaining Mastery after you are already in Meta will NOT increase the damage you do in Meta, nor will it decline if Chalice falls off. So you MUST absolutely always cast Moonwell Chalice before you enter Metamorphosis. It is really important to note that the way Metamorphosis snapshots your current Mastery stat gives you a chance to use this to your advantage in a much bigger way.

<<Prepull gear>>

Given how Metamorphosis works, if you get a set which has everything on it gemmed and reforged for Mastery and use Meta outside of combat while with it, your Meta % damage bonus will be insane. If you want to use this, you can either make a macro for it, or do like me and use the Equipment Manager. What you do is equip your clown suit (the Mastery gear), cast Metamorphosis around 3 seconds before the pull and swap back to your real set just before you enter combat for an insane opener. I gain 15% more damage on my first Metamorphosis from my prepull gear set, allowing some crazy numbers at the start of the fight. Here's a video from Sparkuggz on this https://www.youtube.com/watch?v=-iLDDNBRPe8 .

<<How do your Dots work and what is dot snapshotting>>

 

This is a really important aspect of warlocks which you need to understand in order to pull more dps. When you cast a Dot on a target, it snapshots your current stats and keeps them for it's entire duration. If you get an Int/Spell power proc while your dots are on the target, they will not benefit from it unless you recast them. This means, if you cast a Corruption with both Power Torrent and Lightweave, it will be buffed for it's entire duration, even if they fall off before Corruption does. This applies for Metamorphosis's damage bonus and Bloodlust/Heroism/Time Warp/Ancient Hysteria. As a general rule of thumb, refresh Corruption just before it's last tick goes off, but if you have alot of procs on you that are about to run off and you have a Corruption with no buffs on it, you can recast it a bit earlier, so that Corruption benefits from these procs, before they fall off. In terms of Bane of Doom, it is a really different dot to any other dot in the game. It ticks once every 15 seconds, 4 times in total over a minute. You only refresh Bane of Doom after it has fallen off the target completely, or you lose the tick. 

<<BiS list for T12>>

There are some options to this, this is the BiS list that I am using:

Head - Balespider's Hood (Ragnaros Token Heroic)

Neck - Flowform Choker (Majordomo Staghelm Heroic)

Shoulder - Balespider's Mantle (Majordomo Staghelm Token Heroic)

Back - Wings of Flame (Alysrazor Heroic)

Chest - Robes of Smoldering Devastation (Beth'Tilac Heroic)

Wrist - Wristwraps of Arrogant Doom (Majordomo Staghelm Heroic)

Hands - Balespider's Handwraps (Baleroc Token Heroic)

Waist - Majordomo's Chain of Office (Ragnaros Heroic)

Legs - Balespider's Leggings (Shannox Token Heroic)

Feet - Coalwalker Sandals (Shannox Heroic)

Finger #1 - Infernal Signet of the Avengers (Avengers of Hyjal - Exalted)

Finger #2 - Crystal Prison Band (Shannox Heroic)

Trinket #1 - Moonwell Chalice (Molten Front dailies)

Trinket #2 - Darkmoon Card: Volcano (Inscription)

Trinket #2 Special - Sorrowsong (Siamat Heroic), really useful on Rhyolith Heroic and more importantly Ragnaros Heroic.

Weapon - Dragonwrath, Tarecgosa's Rest (Legendary questline)

Ranged - Trail of Embers (378 Trail of Embers + Crystallized Firestone)

<<Best Alternatives>>

Back - Shroud of Endless Grief (Sinestra Heroic)

Chest/Hands - Balespider's Robes (Alysrazor Token Heroic) + Fingers of Incineration (Ragnaros Heroic) 

Wrist - Emberflame Bracers (1250 Valor points)

Trinket #3 - Variable Pulse Lightning Capacitor (Ragnaros Heroic)

Trinket #4 - Necromantic Focus (Baleroc Heroic)

Weapon - Sho'ravon, Greatstaff of Annihilation (Ragnaros Heroic)

<<Tips of Firelands>>

Beth'Tilac - Have your Felguard in phase 1. Assuming you stay down, kill spiderlings with Rain of Fire if there is no drone up and Hellfire if there is one (ignore them if they get 1-shotted by a Balance Druid). Make sure you send your pet to Felstorm them as well. Immolate and Corruption all the Spinners and hit the drone when you got nothing else to hit, burst the phase 1 drone if you want. Save Doomguard for phase 2.

Lord Rhyolith - Same as Beth'Tilac, have you Felguard out until phase 2. Dot both legs with Immolate and Corruption and make sure you refresh them (if your raid leader has problems steering the boss, don't do this). Your Felguard's Felstorm comes back off cooldown just as the fragments spawn, make sure you always nuke them with it. I like bursting right after first Spark dies and second wave of Fragments spawn. Save your second Meta and Doomguard for phase 2. Make sure you recast your Soul Link after summoning your Felhunter as that phase hurts your healers alot.

Alysrazor - The best thing to do here is to just go Affliction and fly, if not, then just stay down, burst the first initiate and immediately switch to felhunter for the rest of the fight and help your melee dps silence the Initiates. Try to grab as many rings during the tornadoes and burst when Alys is on the ground right after them. Not a strong fight for you, just wait for the Mage to carry you.

Shannox - If you want to cheese more dps, you can dot both dogs. Not much else to say here seeing how easy this boss is.

Baleroc - This is the fight where you shine. Here you can show off your amazing dps. Stay in melee range, recast Soul Link only if you take a shard, don't waste the global cooldown on it if you aren't taking a shard. My personal record right now is 48.3k after 5:42 minutes. 

Majordomo Staghelm - I hate this fight every time I play anything else but Demonology on it. The reason I like this fight is the way you can juke Majordomo in Cat Form, which significantly increases your dps (although this fight isn't warlock favored at all, don't feel bad if you are last). If you set your portal properly, or you are in Metamorphosis when you are spread out, you can teleport or leap away before he manages to land on you, keeping your 100% damage boost. Also set your portal when you are inside of Majordomo when you get the seeds. When you run out to explode, just teleport back in so you do not waste dps by walking back in.

Ragnaros - The big guy, another warlock favored fight. In phase 1 you need to watch where your pet is. You want to stay at what I conisder to be the sweet spot. Seeing exactly where your pet is standing is the maximum melee range. You want to stay a few yards behind it so both Shadowflame and Immolation Aura are doing damage, without the aoe explosion knocking you back. You need to learn how to position well in phase 1. You can safely pet switch here. While he is transitioning at 70%, manually cast a Felguard out. It will help you alot, since your Felguard can stun the Sons. I like Bursting again right when phase 2 begins. When you run away from Molten seeds, make sure you send your Felguard on top of the seeds 2-3 seconds before the seeds spawn and use his Felstorm ability, (If you send him too early, he will die, make sure you time it right) and use Rain of Fire on them. (Additional note, if you have a Paladin, ask them to use Hand of Protection on you and leap inside of the seeds while you are still in Meta and channel Hellfire, trust me you will solo kill them.) Always set your Felguard to Felstorm the seeds as his Felstorm's cooldown aligns with the seeds's spawn timer. Do not pet switch in phase 2. In the second transition, dot both of the Scions and stick a Bane of Doom on the healthier one. use your Felguard's Felstorm on them once they are next to eachother. In phase 3, I can't confirm this but Doomguard sometimes dies in phase 3, what I found useful to do is to pop Doomguard in the middle and then Demon Leap either left or right. This makes it so Doomguard goes after you and most of the time he doesn't die, significantly increasing your phase 3 damage (the most important part of the fight).
In the transition into phase 4, you should have 1 Soul Shard remaining, unless you use a useful trick. In either of the transitions it is a dps gain to Drain Soul a dying Son or Scion to regain the lost shard back. What this allows you to do is pet switch twice in phase 4, helping you with that extra dps if it's needed.

2. Affliction

Affliction is all about dealing damage over time. This is the spec that makes your dots hit like a truck. Your goal is to apply your strong dots to 1 target and spread them everywhere you can for some really high multi-target damage. This spec is really easy to play in single target, but gets quite challenging when it comes to more than just 1 add.

<<Talents>>

32/3/6

http://freecode.hu/wowtal/eng/?WL#22322200301332132103.17-33.17-!-1,-1,-1,-1,-1,-1,-1,-1,-1

I'll give an explanation of every talent individually, if you don't want to read that, just skip.

Doom and Gloom - Gives your Bane of Agony and Bane of Doom an 8% increased chance to critically hit.
Improved Life Tap - You gain more mana from Life Tap, as Affliction you will run oom more often than the other 2 warlock specs.
Improved Corruption - Increases your Corruption's damage by 12%

Jinx - Your Curse of the Elements spreads to all targets withing 40 yards, you should preferably always use Curse of the Elements on 1 target as Affliction if there are alot of adds since it automatically spreads everywhere.
Soul Siphon - You heal more with Drain Life but more importantly your Drain Soul gains more damage based on how many dots there are on the target.
Siphon Life - Your Corruption passively heals you. This isn't that useful but you can't skip it as there is nothing better to take.

Curse of Exhaustion - Gives you the ability with the same name, it is a targetted slow that can be increased with a glyph, but you don't really need to slow as a warlock so skip it.
Improved Fear - More of a PVP talent, skip as well.
Eradication - Your Corruption has a chance to increase your casting speed.

Improved Howl of Terror - Makes it instant, still a pvp talent, skip.
Soul Swap - This is where it gets interesting. This ability allows you to steal your dots from a target and place them somewhere else. The way this ability is super useful is because you can glyph the ability and it now copies them instead of removing them, which allows you to spread your dots to a second target without losing alot of global cooldowns. The glyph does give the ability a 30 second cooldown though, so you can only do this once every half a minute.
Shadow Embrace - Your Shadow Bolts and Haunt put a debuff on the target increasing the periodic damage you deal by 5%, stacking to 3. If you use Haunt on cooldown this should always be stacked to 3.

Death's Embrace - You deal 12% more damage to targets under 25% hp. You also heal more with Drain Life.
Nightfall - This talent is the same as the Glyph of Corruption. It gives Corruption a 4% chance to give you an instant Shadow Bolt. Both this talent and the Glyph stack and you should have both.
Soulburn: Seed of Corruption - When Seed of Corruption explodes, it also spreads Corruption to every target hit. It also refunds your Soul Shard back.

Everlasting Affliction - Increases the critical chance of Corruption, Seed of Corruption and Unstable Affliction by 15%. It also makes it so Drain Life, Haunt and Drain Soul refresh Corruption when they deal damage, essentially you should only apply Corruption once in a fight and refresh it with Haunt.
Pandemic - Reduces the global cooldown of your Bane and Curse abilities by 0.5 seconds, but more importantly it makes it so Drain Soul also refreshes Unstable Affliction as well when it hits a target under 25% hp, making your execution phase really simple.

Haunt - You send a mini Shadow Bolt, which deals damage, more importantly it applies a debuff, increasing your Shadow periodic damage done to the target by 20% (23% if you have it glyphed) for 12 seconds. When it expires or gets refreshed by a new Haunt, the bolt comes back to you, healing you for 100% of the damage it did. It is absolutely necessary that you always have this on your main target.

Dark Arts - Increases the damage of your Felhunter's main ability by 15%.

Bane - Reduces the cast time of Shadow Bolt by 0.5 seconds.

Shadow and Flame - 12% damage boost to Shadow Bolt, while also applying the 5% crit debuff everytime you use it.

<<Glyphs>>

  1. Prime
    Glyph of Haunt - Increases the damage bonus of Haunt by 3% (making it 23% increased shadow periodic damage)
    Glyph of Corruption - Corruption has a 4% chance of giving you an instant Shadow Bolt. It does stack with Nightfall talent.
    You have 2 options for the last one:
    Glyph of Bane of Agony -  Increases the duration of it by 4 seconds. Take it if you are multi-dotting adds. (or when you are flying on Alysrazor)
    Glyph of Unstable Affliction - Reduces the cast time of it by 0.2 seconds. This seems like a dps increase but with enough Haste the cast time goes below 1 second, so it's only a dps increase if it doesn't drop under 1 sec cast. Take it if you aren't using Bane of Agony on the fight.
  2. Major
    Glyph of Life Tap - Reduces the global cooldown of it by 0.5 seconds. Really useful, get it.
    Glyph of Soul Swap - Allows you to copy your dots and put them on another target, but giving the ability a 30 second cooldown as well.
    Glyph of Shadow Bolt - 15% less mana on your filler spell is nice if you run oom, less Life Taps = more spell casts = more dps.
  3. Minor
    Glyph of Drain Soul - When you kill something with it, you gain 10% mana back.
    Glyph of Ritual of Souls - Costs 70% less mana .
    Glyph of Health Funnel - You can't be pushbacked if you are healing your pet, though you rarely have to do so.

<<Stat Priority>>

The stat priority for Affliction is really simple as it never changes. It is the following:

Intellect>Hit to the cap (1742 or 17%)>Haste>Crit>Mastery

<<Gems>>

Meta - Burning Shadowspirit Diamond (54 Int + 3% increased Crit).
Red/Prismatic - Brilliant Inferno Ruby (40 Int).
Yellow - Reckless Ember Topaz (20 Int + 20 Haste).
Blue - Veiled Demonseye (20 Int + 20 Hit).

About socket bonuses, ignore them and gem 40 Int when the socket bonus is less than 20 Int of 30 of a secondary stat.

<<Enchants>>

Head - Arcanum of Hyjal (60 Int 35 Crit) - Guardians of Hyjal Revered

Shoulders - Greater Inscription of Charged Lodestone (50 Int + 25 Haste) - Therazane Exalted or Felfire Inscription (130 Int + 25 Haste) Inscription only

Back - Enchant Cloak - Greater Intellect (50 int) or Lightweave Embroidery (580 Int proc on 64 sec cooldown) Tailoring only

Chest - Enchant Chest - Peerless Stats (20 all stats)

Wrists - Enchant Bracer - Mighty Intellect (50 Int) or Draconic Embossment - Intellect (130 Int) Leatherworking only

Weapon - Enchant Weapon - Power Torrent (500 Int proc on a 45 seconds cooldown)

Offhand - Enchant Off-Hand - Superior Intellect (40 Int)

Gloves - Enchant Gloves - Haste (50 Haste) / Synapse Springs (480 Int on 1 minute cooldown) Engineering only

Legs - Powerful Enchanted Spellthread (95 Int + 80 Stam)

Boots - Enchant Boots - Haste / Enchant Boots - Precision ( 50 Haste / 50 Hit, if you are under the hit cap)

Belt - Ebonsteel Belt Buckle (Prismatic socket)

Rings - Enchant Ring - Intellect (40 Int) Enchanting only

<<Consumables>>

Food - Fortune Cookie/Severed Sagefish Head/Seafood Magnifique Feast (90 Int+90 Stam for 1 hour)
Flask - Flask of the Draconic Mind (300 Int for 1 hour)
Potion - Volcanic Potion (1200 Int for 25 seconds)

<<Professions>>

Tailoring is by far the best profession dps-wise
Your second choice, atleast right now in current tier is a choice between:
Blacksmithing (will be the second best in Dragon Soul patch, strongly advise you getting it)
Enchanting/Leatherworking/Inscription - all of them give 80 Int
While Jewelcrafting gives 81 Int right now, with Dragon Soul patch the value of it will be significantly lower, so I don't recommend going for it.

<<Races>>

For Alliance, Worgen is the best (1% Crit) and a useful movement speed boost which is something warlocks lack anyway.
For Horde, Orc is the best (585 Spell Power on 2 minute cooldown + passive 5% damage boost to pets)

<<Useful abilities>>

Curse of the Elements - Always apply this on everything you are damaging (if it will live long of course). Bear in mind, you don't have to do so if you have any of the following specs in your raid (Unholy Death Knight / Assassination Rogue / Balance Druid / Hunter with a Dragonhawk/Wind Serpent pet).

Dark Intent - One of the main reasons everyone wants a warlock in their raids. This spell is a nightmare. You will always have people whispering you in-game about how much they want this buff as you can only place it on 1 person. What it does is that it gives you and your target 3% Haste buff. It also makes it so every time the target critically hits with a dot/hot, you gain 3% dot damage/healing, stacking up to 3 for a maximum of 9% dot damage/healing. Likewise when you crit with a dot, they gain 1% dot dmg/hot healing, stacking up to 3 for a maximum of 3% dot damage/healing. The important part of this spell is that it allows certain specs to reforge for this spell in particular, grab their haste caps with it and reforge for more of another stat. The best way to use this is to decide who will get it before the raid starts. About which spec benefits the most from it and in return gives you the biggest amount of uptime, always use it on Fire Mages, Shadow Priests, Balance Druids or if you really have to give it to a healer, it's best uses are on a Restoration Druid. If neither are present, just give it to someone who has quite a bit of dots and benefits by haste atleast a bit. I will provide a link of the rankings on who to put this buff on in the Additional Info section.

Death Coil - Hits the target for low damage, causes the target to flee in horror for 3 seconds and heals you for 300% of the damage it did. Useful while leveling, in pvp and in dungeons. In raids it's just a small self heal.

Drain Life - Actually useful for Affliction as it heals for way more, use if you need to heal.

Fear/Howl of Terror - I'll group them together as they are the same ability, while leveling they are really useful crowd control abilities, in dungeons as well. In raids they have close to no use.

Life Tap - When you need mana

Soul Swap - This ability allows you to steal your dots from a target and place them somewhere else. The way this ability is super useful is because you can glyph the ability and it now copies them instead of removing them, which allows you to spread your dots to a second target without losing alot of global cooldowns. The glyph does give the ability a 30 second cooldown though, so you can only do this once every half a minute. Edit: The dots do not keep the buffs they had when you took them, they will snapshot your stats when Exhaled.

Demon Soul - Your burst CD. In order to use it, you need your pet out. When you use it with your Felhunter out, it increases your periodic shadow damage by 20% for 20 seconds. 

Demonic Circle: Summon/Teleport - An iconic warlock spell. You put the circle on the ground and you can teleport to it. Good warlocks can use this to move to a different location without losing dps while running. Has alot more uses than you might think.

Fel Armor - Kinda like Inner Fire for priests. It's a buff with unlimited duration. Just make sure you always have it on you. Increases your spell power by 638 and gives you some passive healing.

Health Funnel - If you need to heal your pet, this is the ability you will use. Do note that it is channeled so it's a dps loss to do so unless you have some downtime (think Ragnaros heroic's transitions)

Ritual of Souls - Gives Healthstones to everyone in your raid.

Ritual of Summoning - The summoning portal everyone knows and loves, the uses are obvious.

Shadow Ward - A shield that absorbs shadow damage.

Soul Harvest - You channel it for 10 seconds, healing and gaining back your soul shards. Useful before pulls if you don't have all 3 of your Soul Shards. Do note that it will cause your procs to activate so don't do it right before the pull itself. Can't be used in combat.

Soul Link - Always have this on you. 25% of the damage you take is taken by the pet instead.

Soulburn - So this is a new warlock spell which enhances some of your abilities. In terms of Affliction, always use this for Seed of Corruption. It has a 45 seconds cooldown.
The rest of the uses include :
An instant summon of your Felhunter (if it's dead)
Your Healthstone increases your maximum hp by 20% for 8 seconds. 
A faster Drain Life.
A speed boost after using Demonic Circle: Teleport.
An instant Soul Fire. (useful if moving)

Soulshatter - Warlocks's only threat reducing ability. Even though it has a huge cooldown of 2 minutes, I recently got a boss kill just for using this. Definately have this keybinded somewhere.

<<Pet>>

As Affliction, you always use a Felhunter.

<<Rotation>>

Just like Demonology, you follow a simple priority list:

Single Target (over 25%)

  1. Curse of the Elements (if no one is providing the debuff, skip otherwise)
  2. Unstable Affliction>Bane of Doom>Corruption (Bane of Agony instead of Bane of Doom if the target will die quickly)
  3. Haunt
  4. Shadowflame (if you can stay in melee range) 
  5. Shadow Bolt as filler
  6. Fel Flame (if moving)

Single Target (under 25%)

Given that you already have Corruption and Unstable Affliction on the target, since they are refreshed by Drain Soul, it becomes really simple:

  1. Haunt
  2. Bane of Doom / Bane of Agony
  3. Shadow Bolt (once every 30 seconds if no one else if providing the 5% crit debuff, don't use it otherwise)
  4. Drain Soul as filler
  5. Instant Shadow Bolt procs (if you have to move)
  6. Fel Flame (if you have to move and no instant Sbolt procs)

It is worth noting that Shadowflame, unlike Demonology and Destruction, is not worth using under 25%.

2-4 Targets

  1. Spread Unstable Affliction, Corruption and Bane of Agony on everything (stick Bane of Doom on the mob that will live the longest if it will live for atleast 15 seconds)
  2. Haunt on the main target
  3. Shadowflame if you can stand close
  4. Procede with filler spells.

5+ Targets

  1. Shadowflame if you can stand close
  2. Soulburn: Seed of Corruption and spam Seed of Corruption on 1 target.

<<The opener>>

  1. 2 seconds before the pull, use a Volcanic Potion
  2. Start casting a Shadow Bolt
  3. Cast a Haunt (while the Shadow Bolt is flying)
  4. Curse of the Elements (if no one is providing the debuff, skip otherwise)
  5. Pop Demon Soul and any trinkets you have
  6. Apply Unstable Affliction>Bane of Doom>Corruption (in this order)
  7. Shadowflame (if you can stand close to the target)
  8. Summon your Doomguard when you have all of your procs up (Power Torrent/Lightweave/Any Int or Spell Power giving trinket)
  9. Procede as normal

<<Summon Doomguard / Summon Infernal>>

Summon Doomguard and Summon Infernal are two big dps cooldowns with a huge cooldown of 10 minutes. They share cooldown, so you cannot use both. Summon Doomguard is instant cast while Summon Infernal has a cast time. Their duration is 45 seconds. Both are affected by Intellect and Spell Power procs, meaning you should always use them when you open a fight and you have all of your Int procs up on you, this is the moment you want to use them. They are not affected by Haste, only Intellect and Spell Power so don't bother aligning them up with Bloodlust/Heroism/Time Warp/Ancient Hysteria in any way, just look at your Intellect procs. Use a Doomguard for single target and use an Infernal for when you need a gigantic burst of aoe damage.

<<How do your Dots work and what is dot snapshotting>>

This is a really important aspect of warlocks which you need to understand in order to pull more dps. When you cast a Dot on a target, it snapshots your current stats and keeps them for it's entire duration. If you get an Int/Spell power proc while your dots are on the target, they will not benefit from it unless you recast them. This means, if you cast an Unstable Affliction with both Power Torrent and Lightweave, it will be buffed for it's entire duration, even if they fall off before Unstable Affliction does. This applies for Bloodlust/Heroism/Time Warp/Ancient Hysteria. As a general rule of thumb, refresh  just before it's last tick goes off, but if you have alot of procs on you that are about to run off and you have a Unstable Affliction with no buffs on it, you can recast it a bit earlier, so that Unstable Affliction benefits from these procs, before they fall off. In terms of Bane of Doom, it is a really different dot to any other dot in the game. It ticks once every 15 seconds, 4 times in total over a minute. You only refresh Bane of Doom after it has fallen off the target completely, or you lose the tick. 

<<Bane of Doom and Bane of Agony>>

In general, Bane of Doom is better for single target fights (with the exception of Alysrazor due to Haste buffs). Bane of Doom is usable on 1 target only, so if there's alot of adds or adds that die quickly, Bane of Agony is your go-to Bane to cast.

<<BiS list for T12>>

There are some options to this, this is the BiS list that I would be using:

Head - Balespider's Hood (Ragnaros Token Heroic)

Neck - Flowform Choker (Majordomo Staghelm Heroic)

Shoulder - Balespider's Mantle (Majordomo Staghelm Token Heroic)

Back - Rippling Flamewrath Drape (Avengers of Hyjal - Friendly)

Chest - Balespider's Robes (Alysrazor Token Heroic)

Wrist - Wristwraps of Arrogant Doom (Majordomo Staghelm Heroic)

Hands - Balespider's Handwraps (Baleroc Token Heroic)

Waist - Majordomo's Chain of Office (Ragnaros Heroic)

Legs - Leggings of Billowing Fire (Alysrazor Heroic)

Feet - Coalwalker Sandals (Shannox Heroic)

Finger #1 - Infernal Signet of the Avengers (Avengers of Hyjal - Exalted)

Finger #2 - Crystal Prison Band (Shannox Heroic)

Trinket #1 - Variable Pulse Lightning Capacitor (Ragnaros Heroic)

Trinket #2 - Rune of Zeth (Avengers of Hyjal - Revered)

Trinket #2 Special - Sorrowsong (Siamat Heroic), really useful on Rhyolith Heroic and more importantly Ragnaros Heroic.

Weapon - Dragonwrath, Tarecgosa's Rest (Legendary questline)

Ranged - Trail of Embers (378 Trail of Embers + Crystallized Firestone)

<<Best Alternatives>>

Back - Shroud of Endless Grief (Sinestra Heroic) / Wings of Flame (Alysrazor Heroic)

Legs/Hands - Balespider's Leggings (Shannox Token Heroic) + Fingers of Incineration (Ragnaros Heroic) 

Trinket #3 - Darkmoon Card: Volcano (Inscription)

Trinket #4 - Necromantic Focus (Baleroc Heroic)

Weapon - Runestaff of Nordrassil (Legendary questline) / Sho'ravon, Greatstaff of Annihilation (Ragnaros Heroic) 

<<Tips of Firelands>>

Beth'Tilac Assuming you are down, since spiderlings die way too fast for Seed of Corruption to have much of an effect, just use Rain of Fire for them. Dot all of the spinners and burst the drone. Agony on all spinners, Doom on Drone.

Lord Rhyolith - Interestingly enough (unless we're talking 25 heroic), you will outperform Demonology here if played correctly. You want to have Unstable Affliction / Corruption and Bane of Agony on both legs the entire time, constantly refreshing them. Soulburn: Seed of Corruption on Fragments and Bane of Doom on the Sparks.

Alysrazor - This is Affliction's strongest fight. You should be flying with the mage/mages. Get as much haste as you can, spread your dots from Alys to the Hatchlings when Alys is flying through the middle and you are low enough to be in range of them. Don't use Doom at all here. Replace Shadow Bolt with Drain Soul as your filler once you reach 10 stacks of Blazing Power. You can burst immediately when you fly up at the start, then a second time right as you go down for the second firestorm. https://www.youtube.com/watch?v=z2oniuSE2fw This is the video that I learned this fight from, strongly recommend checking it out if you want to fly.

Shannox - Not much to say as this boss is too easy to even consider a boss. You can keep your dots on the 2 dogs if you want high dps.

Baleroc Number fights aren't Affliction's strong point. Here you will be behind the top classes, in terms of Warlock specs, I believe Affliction will edge out Destruction but both are behind Demonology by atleast 4-5k dps.

Majordomo Staghelm - As I mentioned earlier I really hate this fight and so will you. Just don't die and try to be useful, you won't be anywhere near the top, just try your best. Pro tip: you can use your portal to dodge Majordomo's leaps, keeping your 100% damage buff. Also set your portal when you are inside of Majordomo when you get the seeds. When you run out to explode, just teleport back in so you do not waste dps by walking back in.

Ragnaros - As Affliction in phase 1 you are very likely to be last in dps by the end of the phase. You are strong in transitions though, apply your dots as fast as possible to a Son and Soul Swap them on the next, they are enough to chunk them big time. In phase 2 just use Soulburn: Seed of Corruption and spam Seed of Corruption into the elementals, you will jump high in the dps charts in this phase. In the second transition, make sure you keep your dots on both scions all the time. Your phase 3 burst is the lowest of the 3 warlock specs but if your group doesn't have problems with it, you should be fine. I can't confirm this but Doomguard sometimes dies in phase 3, what I found useful to do is to pop Doomguard in the middle and then move either left or right. This makes it so Doomguard goes after you and most of the time he doesn't die, significantly increasing your phase 3 damage (the most important part of the fight). In phase 4, you have alot of healing on you, you can take more than Demonology can outside of a patch due to Haunt's healing and Drain Life (which is actually worth using as Affliction as a last resort).

3. Destruction

Destuction is a fast paced spec with alot of things to track in order to achieve it's maximum potential. In my personal opinion Destruction is the hardest spec to play of the three and takes a ton of practice to get every little detail correctly in a raid setup.

<<Talents>>

3/7/31

http://freecode.hu/wowtal/eng/?WL#003.15-13102.14-3320202312201312211!-1,-1,-1,-1,-1,-1,-1,-1,-1

I'll give an explanation of every talent individually, if you don't want to read that, just skip.

Bane - Reduces the cast time of Immolate and Chaos Bolt by 0.5 seconds
Shadow and Flame - 12% damage boost to Incinerate, while also applying the 5% crit debuff everytime you use it.
Improved Immolate - Obvious Immolate damage boost by 20%. Also buffs Conflagrate's damage since Conflagrate's damage is based on Immolate's damage.

Aftermath - More of a pvp talent, not worth the points.
Emberstorm - Reduces the cast times of Incinerate by 0.25 seconds and Soul Fire by 1 second.
Improved Searing Pain - I think Blizzard forgot to remove this ability in Cataclysm, this is the worst talent in the game simply because it is connected with the most useless spell in the game.

Improved Soul Fire - The core talent of Destruction. Every time you damage with Soul Fire, your Fire and Shadow damage is increased by 8% for 20 seconds. You need to keep this buff on you as much as possible.
Backdraft - Every time you use Conflagrate, you gain 3 stacks of Backdraft. Backdraft reduces the cast time of your next Incinerate or Chaos Bolt by 30%.
Shadowburn - Your execute spell. Also restores your soul shards if an enemy dies 5 seconds after using it. Only usable on targets under 20% hp.

Burning Embers - Every time your Imp's Firebolt or your Soul Fire deal damage, you leave a dot on the target. This doesn't seem to do alot but it actually does, it should be either 4th of 5th on your recount after a fight.
Soul Leech - Your Shadowburn, Soul Fire and Chaos Bolt give you back 4% of your mana and health back and grant the Replenishment buff to the raid (restores 1% mana to everyone over 10 seconds).
Backlash - When u get hit by a melee attack, your next Incinerate is instant cast. While the effect is good, you shouldn't be getting hit by melee attacks, it's more of a pvp talent so skip it.
Nether Ward - One of the best talents that Destruction has. It turns your Shadow Ward into a Nether Ward, now absorbing any spell damage, not just shadow.

Fire and Brimstone - 15% damage boost to Incinerate and Chaos bolt? Yes, please. Wait, there's more? 15% increased critical chance on Conflagrate (your hardest hitting spell) ? Amazing.
Shadowfury - An aoe stun. Pretty useful on any encounter with stunnable adds. (Works on Sons of Flame on Ragnaros).
Nether Protection - The reason Nether Ward is so good. When you absorb damage with Nether Ward, you receive 30% less damage from the school which you took the damage from for 12 seconds. (for example you took fire damage, you will take 30% less fire damage for the next 12 seconds).

Empowered Imp - The main reason why your Imp is going to be your pet all the time. Your imp has a 4% chance on each Firebolt to grant you an instant Soul Fire.
Bane of Havoc - A really unique spell. What it does is that you stick it on a target like a curse for 5 minutes, and 15% of the damage you do to everything else is dealt to the baned target as well.

Chaos Bolt - Surprisingly weaker than you might think but still worth the point.

Dark Arts - Reduces the cast time of your Imp's Firebolt by 0.75 sec.

Here you have a choice, either: 

Demonic Embrace 0/3, Fel Synergy 2/2 - more pet healing
Demonic Embrace 1/3, Fel Synergy 1/2 - hp for you and still some pet healing

I personally prefer the second one.

Mana Feed - You need this as Destruction. With this talent you will very rarely go oom since your Imp's crits will restore 4% mana to you constantly.

Improved Corruption - 12% damage increase to Corruption

<<Glyphs>>

  1. Prime
    Glyph of Conflagrate - Reduces the cooldown of your most important spell by 2 seconds.
    Glyph of Immolate -  Gives your strongest dot 10% damage. Do note that since Conflagrate's damage is based on Immolate's damage, this also buffs Conflagrate's damage.
    Glyph of Imp - Your Imp does 20% more damage with it's Firebolt.
  2. Major
    Glyph of Life Tap - Reduces the global cooldown of it by 0.5 seconds. Really useful, get it.
    Glyph of Soul Link - Gives your Soul Link an additional 5% damage reduction, you essentially take 25% less damage than everyone else, really useful.

    The third glyph is mostly optional, take whichever benefits your raid the most, I'll list the best ones here:
    Glyph of Soulstone - Take this if you are the one combat ressing.
    Glyph of Healthstone - You heal 30% more with Healthstone, for me it is around 6k more health, do note that it only increases the healing you take, not everyone.
    Glyph of Shadowflame - If you need to slow adds for some reason.
  3. Minor
    They don't grant dps but some are fine, I use:
    Glyph of Ritual of Souls - The only useful one really, costs 70% less mana .
    Glyph of Health Funnel - You can't be pushbacked if you are healing your pet, though you rarely have to do so.
    Whatever you want really.

<<Stat Priority>>

For Destruction, the stat priority looks quite complicated and changes based on your ilvl. It goes like this.

Low ilvl

Intellect>Hit to the cap (1742 or 17%)>Haste>Crit>Mastery

Higher ilvl (around 380+)

Intellect>Hit to the cap (1742 or 17%)>Haste (2681 cap)>Mastery or Crit>Haste (overcap)

About Mastery vs Crit, Crit is better with lower gear and Mastery overtakes Crit with better gear. Use SimCraft to decide when Mastery becomes better, I would say it's safe to prioritize Mastery over Crit from around 380 ilvl onwards.

<<Gems>>

Meta - Burning Shadowspirit Diamond (54 Int + 3% increased Crit).
Red/Prismatic - Brilliant Inferno Ruby (40 Int).
Yellow:
If you need Haste for the cap - Reckless Ember Topaz (20 Int + 20 Haste).
Otherwise - Artful Ember Topaz (20 Int + 20 Mastery) or Potent Ember Topaz (20 Int + 20 Crit) (whichever secondary stat is better for you)
Blue - Veiled Demonseye (20 Int + 20 Hit).

About socket bonuses, ignore them and gem 40 Int when the socket bonus is less than 20 Int of 30 of a secondary stat.

<<Enchants>>

Head - Arcanum of Hyjal (60 Int 35 Crit) - Guardians of Hyjal Revered

Shoulders - Greater Inscription of Charged Lodestone (50 Int + 25 Haste) - Therazane Exalted or Felfire Inscription (130 Int + 25 Haste) Inscription only

Back - Enchant Cloak - Greater Intellect (50 int) or Lightweave Embroidery (580 Int proc on 64 sec cooldown) Tailoring only

Chest - Enchant Chest - Peerless Stats (20 all stats)

Wrists - Enchant Bracer - Mighty Intellect (50 Int) or Draconic Embossment - Intellect (130 Int) Leatherworking only

Weapon - Enchant Weapon - Power Torrent (500 Int proc on a 45 seconds cooldown)

Offhand - Enchant Off-Hand - Superior Intellect (40 Int)

Gloves - Enchant Gloves - Greater Mastery or Enchant Gloves - Haste (65 Mastery or 50 Haste, depends on your Haste) / also Synapse Springs (480 Int on 1 minute cooldown) Engineering only

Legs - Powerful Enchanted Spellthread (95 Int + 80 Stam)

Boots - Enchant Boots - Lavawalker / Enchant Boots - Precision / Enchant Boots - Haste (35 Mast + 8% Movement Speed / 50 Hit / 50 Haste, whichever you need)

Belt - Ebonsteel Belt Buckle (Prismatic socket)

Rings - Enchant Ring - Intellect (40 Int) Enchanting only

<<Consumables>>

Food - Fortune Cookie/Severed Sagefish Head/Seafood Magnifique Feast (90 Int+90 Stam for 1 hour)
Flask - Flask of the Draconic Mind (300 Int for 1 hour)
Potion - Volcanic Potion (1200 Int for 25 seconds)

<<Professions>>

Tailoring is by far the best profession dps-wise
Your second choice, atleast right now in current tier is a choice between:
Blacksmithing (will be the second best in Dragon Soul patch, strongly advise you getting it)
Enchanting/Leatherworking/Inscription - all of them give 80 Int
While Jewelcrafting gives 81 Int right now, with Dragon Soul patch the value of it will be significantly lower, so I don't recommend going for it.

<<Races>>

For Alliance, Worgen is the best (1% Crit) and a useful movement speed boost which is something warlocks lack anyway.
For Horde, Orc is the best (585 Spell Power on a 2 minute cooldown + passive 5% damage boost to pets)

<<Useful abilities>>

Curse of the Elements - Always apply this on everything you are damaging (if it will live long of course). Bear in mind, you don't have to do so if you have any of the following specs in your raid (Unholy Death Knight / Assassination Rogue / Balance Druid / Hunter with a Dragonhawk/Wind Serpent pet).

Dark Intent - One of the main reasons everyone wants a warlock in their raids. This spell is a nightmare. You will always have people whispering you in-game about how much they want this buff as you can only place it on 1 person. What it does is that it gives you and your target 3% Haste buff. It also makes it so every time the target critically hits with a dot/hot, you gain 3% dot damage/healing, stacking up to 3 for a maximum of 9% dot damage/healing. Likewise when you crit with a dot, they gain 1% dot dmg/hot healing, stacking up to 3 for a maximum of 3% dot damage/healing. The important part of this spell is that it allows certain specs to reforge for this spell in particular, grab their haste caps with it and reforge for more of another stat. The best way to use this is to decide who will get it before the raid starts. About which spec benefits the most from it and in return gives you the biggest amount of uptime, always use it on Fire Mages, Shadow Priests, Balance Druids or if you really have to give it to a healer, it's best uses are on a Restoration Druid. If neither are present, just give it to someone who has quite a bit of dots and benefits by haste atleast a bit. I will provide a link of the rankings on who to put this buff on in the Additional Info section.

Death Coil - Hits the target for low damage, causes the target to flee in horror for 3 seconds and heals you for 300% of the damage it did. Useful while leveling, in pvp and in dungeons. In raids it's just a small self heal.

Fear/Howl of Terror - I'll group them together as they are the same ability, while leveling they are really useful crowd control abilities, in dungeons as well. In raids they have close to no use.

Life Tap - When you need mana

Demon Soul - Your burst CD. In order to use it, you need your pet out. 
If used with an Imp, it increases your critical strike chance of your cast time Destruction spells by 30% for 20 seconds. 

Demonic Circle: Summon/Teleport - An iconic warlock spell. You put the circle on the ground and you can teleport to it. Good warlocks can use this to move to a different location without losing dps while running. Has alot more uses than you might think.

Fel Armor - Kinda like Inner Fire for priests. It's a buff with unlimited duration. Just make sure you always have it on you. Increases your spell power by 638 and gives you some passive healing.

Health Funnel - If you need to heal your pet, this is the ability you will use. Do note that it is channeled so it's a dps loss to do so unless you have some downtime (think Ragnaros heroic's transitions)

Ritual of Souls - Gives Healthstones to everyone in your raid.

Ritual of Summoning - The summoning portal everyone knows and loves, the uses are obvious.

Soul Harvest - You channel it for 10 seconds, healing and gaining back your soul shards. Useful before pulls if you don't have all 3 of your Soul Shards. Do note that it will cause your procs to activate so don't do it right before the pull itself. Can't be used in combat.

Soul Link - Always have this on you. 25% of the damage you take is taken by the pet instead.

Soulburn - So this is a new warlock spell which enhances some of your abilities. In terms of Destruction, always save this for instant Soul Fires when your other option is having to hardcast one to keep your buff up. It has a 45 seconds cooldown.
The rest of the uses include :
An instant summon of your Imp (if it's dead)
Your Healthstone increases your maximum hp by 20% for 8 seconds.
A speed boost after using Demonic Circle: Teleport.

Soulshatter - Warlocks's only threat reducing ability. Even though it has a huge cooldown of 2 minutes, I recently got a boss kill just for using this. Definately have this keybinded somewhere.

Nether Ward - A shield that absorbs spell damage and reduces incoming damage from that school for 12 seconds.

Shadowfury - An aoe stun for 3 seconds.

<<Pets>>

As Destruction, you always use an Imp.

<<Rotation>>

Yet another priority based rotation, but way more complicated.

Single Target

  1. Curse of the Elements (if no one is providing the debuff, skip otherwise)
  2. Improved Soul Fire buff
  3. Immolate
  4. Conflagrate
  5. Bane of Doom
  6. Corruption
  7. Shadowflame (if you can stay in melee range)
  8. Instant Soul Fire proc (from Empowered Imp)
  9. Shadowburn (under 20%)
  10. Chaos Bolt (if the cast time is below 1 second, this falls below Incinerate in priority)
  11. Incinerate as filler
  12. Fel Flame (if moving)

2-4 Targets

  1. Improved Soul Fire buff
  2. Immolate on all mobs, Bane of Doom on one, Bane of Havoc on another, Corruption on the main one
  3. Conflagrate
  4. Shadowflame (if you can stand in melee range)
  5. Procede as normal

 

5+ Targets

  1. Improved Soul Fire buff
  2. Shadowflame (if you can stand close)
  3. Rain of Fire

<<The opener>>

  1. 2 seconds before the pull, use a Volcanic Potion
  2. Start casting a Soul Fire
  3. Cast an Incinerate (if no one else will apply the 5% crit debuff, skip if someone can)
  4. Pop Demon Soul and any trinkets you have
  5. Curse of the Elements (if no one is providing the debuff, skip otherwise)
  6. Cast an Immolate
  7. Cast Conflagrate
  8. Apply Bane of Doom
  9. Apply Corruption
  10. Cast Shadowflame
  11. Summon your Doomguard when you have all of your procs up (Power Torrent/Lightweave/Any Int or Spell Power giving trinket)
  12. Procede with either Incinerate or Chaos Bolt. (depends on the cast time)

<<Incinerate vs Chaos Bolt>>

So the deal is that with all buffs present, Incinerate will actually deal more damage than Chaos Bolt. But Chaos Bolt's cast time is shorter. With enough haste on your gear and Bloodlust/Heroism/Time Warp/Ancient Hysteria and Backdraft, Chaos Bolt might drop below 1 second cast. If this happens, you should ignore Chaos Bolt and use the Backdraft stacks on Incinerate. As a general rule of thumb, Incinerate is a higher priority than Chaos Bolt if Chaos Bolt is below 1 second cast time. This is annoying and hard to keep track off but it is a dps gain if you manage to understand it.

<<Summon Doomguard / Summon Infernal>>

Summon Doomguard and Summon Infernal are two big dps cooldowns with a huge cooldown of 10 minutes. They share cooldown, so you cannot use both. Summon Doomguard is instant cast while Summon Infernal has a cast time. Their duration is 45 seconds. Both are affected by Intellect and Spell Power procs, meaning you should always use them when you open a fight and you have all of your Int procs up on you, this is the moment you want to use them. They are not affected by Haste, only Intellect and Spell Power so don't bother aligning them up with Bloodlust/Heroism/Time Warp/Ancient Hysteria in any way, just look at your Intellect procs. Use a Doomguard for single target and use an Infernal for when you need a gigantic burst of aoe damage.

<<How do your Dots work and what is dot snapshotting>>

This is a really important aspect of warlocks which you need to understand in order to pull more dps. When you cast a Dot on a target, it snapshots your current stats and keeps them for it's entire duration. If you get an Int/Spell power proc while your dots are on the target, they will not benefit from it unless you recast them. This means, if you cast an Immolate with both Power Torrent and Lightweave, it will be buffed for it's entire duration, even if they fall off before Immolate does. This applies for Bloodlust/Heroism/Time Warp/Ancient Hysteria. As a general rule of thumb, refresh  just before it's last tick goes off, but if you have alot of procs on you that are about to run off and you have an Immolate with no buffs on it, you can recast it a bit earlier, so that Immolate benefits from these procs, before they fall off. In terms of Bane of Doom, it is a really different dot to any other dot in the game. It ticks once every 15 seconds, 4 times in total over a minute. You only refresh Bane of Doom after it has fallen off the target completely, or you lose the tick. 

<<BiS list for T12>>

There are some options to this, this is the BiS list that I would be using:

Head - Balespider's Hood (Ragnaros Token Heroic)

Neck - Flowform Choker (Majordomo Staghelm Heroic)

Shoulder - Balespider's Mantle (Majordomo Staghelm Token Heroic)

Back - Wings of Flame (Heroic Alysrazor)

Chest - Balespider's Robes (Alysrazor Token Heroic)

Wrist - Wristwraps of Arrogant Doom (Majordomo Staghelm Heroic)

Hands - Fingers of Incineration (Ragnaros Heroic)

Waist - Majordomo's Chain of Office (Ragnaros Heroic)

Legs - Balespider's Leggings (Shannox Token Heroic)

Feet - Coalwalker Sandals (Shannox Heroic)

Finger #1 - Infernal Signet of the Avengers (Avengers of Hyjal - Exalted)

Finger #2 - Crystal Prison Band (Shannox Heroic)

Trinket #1 - Variable Pulse Lightning Capacitor (Ragnaros Heroic)

Trinket #2 - Darkmoon Card: Volcano (Inscription)

Trinket #2 Special - Sorrowsong (Siamat Heroic), really useful on Rhyolith Heroic and more importantly Ragnaros Heroic.

Weapon - Dragonwrath, Tarecgosa's Rest (Legendary questline)

Ranged - Trail of Embers (378 Trail of Embers + Crystallized Firestone)

<<Best Alternatives>>

Back - Shroud of Endless Grief (Sinestra Heroic)

Chest/Hands - Robes of Smoldering Devastation (Beth'Tilac Heroic) + Balespider's Handwraps (Baleroc Token Heroic)

Trinket #3 - Necromantic Focus (Baleroc Heroic)

Trinket #4 - Rune of Zeth (Avengers of Hyjal - Revered)

Weapon - Sho'ravon, Greatstaff of Annihilation (Ragnaros Heroic) / Runestaff of Nordrassil (Legendary questline)

<<Tips of Firelands>>

Beth'Tilac - Assuming you are down, use Bane of Havoc on the Drone, Immolate all the spinners and Rain of Fire spiderlings.

Lord Rhyolith - Bane of Havoc one of the legs (only do this if you have no problems with the steering) Bane of Doom the Spark, Rain of Fire the Fragments, keep Immolate on both legs the entire fight.

Alysrazor - You are pretty useless on this fight, just burst the initiates since unlike Demonology or Affliction, you have no silence as you are using an Imp.

Shannox - Not much to say as this boss is too easy to even consider a boss. You can keep Immolate on the 2 dogs and a Bane of Havoc on one of them if you want high dps.

Baleroc - This is the boss where you test your Destruction rotation in the long run, your dps will be decent with legendary.

Majordomo Staghelm - As I mentioned earlier I really hate this fight and so will you. Just don't die and try to be useful, you won't be anywhere near the top, just try your best. Pro tip: you can use your portal to dodge Majordomo's leaps, keeping your 100% damage buff. Also set your portal when you are inside of Majordomo when you get the seeds. When you run out to explode, just teleport back in so you do not waste dps by walking back in.

Ragnaros - As Destruction in phase 1 there is nothing special except you can listen for the call of the mage who takes the traps and cast a Nether Ward on yourself for each trap. Trust me, as Destruction if you use Nether Ward correctly you should be last on damage taken, healers will love you. In the transitions, you have an aoe stun for the Sons if things go south, Rain of Fire the adds in phase 2, in the second transition, Bane of Doom 1 scion, Bane of Havoc the other. Your phase 3 burst is quite high actually, not as high as Demonology of course but it's up there. I myself was surprised as I am able to pull over 50k in phase 3 while still missing a Capacitor.  I can't confirm this but Doomguard sometimes dies in phase 3, what I found useful to do is to pop Doomguard in the middle and then move either left or right. This makes it so Doomguard goes after you and most of the time he doesn't die, significantly increasing your phase 3 damage (the most important part of the fight). In phase 4 your Nether Ward is a gift from god, you will survive alot more than others while outside of a patch.

<<Additional information>>

<<Dark Intent Rankings>

http://www.mmo-champion.com/threads/813759-Mechanics-Dark-Intent-(4.0.6-2011-02-07))

<<Macros>>

- Demon Soul + Chalice

/cast Demon Soul
/use Moonwell Chalice

- Meta + Immo

/cast Metamorphosis
/cast Immolation Aura(Metamorphosis)

- Self heals

/cast Death Coil
/use Healthstone

- Felguard's Stun

/cast [pet:felguard]Axe Toss

- Felguard's Felstorm

/cast [pet:felguard]Felstorm

- Felhunter's Silence

/cast [pet:felhunter]Spell Lock

<<Addons>>

There are some very useful addons that you can use to improve your gameplay. I use the following:

Classtimer - https://www.wowace.com/projects/classtimer/files/555285 - This is the addon I use to track both my dots and procs. My most important addon.

Quartz or Castbars - https://mods.curse.com/addons/wow/quartz/556504 or https://mods.curse.com/addons/wow/castbars/614060 - With these you can edit your casting bar, they also show the ticks on your channeled spells, essential for Affliction for Drain Soul.

DeadlyBossMods - https://wow.curseforge.com/projects/deadly-boss-mods/files/608290 - Gives you timers on most mechanics in a raid encounter.

ReforgeLite - https://www.wowace.com/projects/reforgelite/files/564978 - Helps you with Reforging

Mik's Scrolling Battle Text - https://wow.curseforge.com/projects/mik-scrolling-battle-text/files/605130 - Displays your damage done and healing taken on the side of your character with the ability icon next to it, check the link for more info, it just looks good.

Omni CC - https://mods.curse.com/addons/wow/omni-cc/563908 - Displays the cooldown remaining on your abilities 

Tidyplates - https://wow.curseforge.com/projects/tidy-plates/files/598203 - You can see the nameplates of your enemies better, helping you multi-dot more easily. Really useful for Affliction.

Recount - https://www.wowace.com/projects/recount/files/808989 - Has a ton of uses, mostly to show your and your raid's dps/hps.

<<Shoutouts and Summary>>

I would like to mention Wrisa, Ido and Prophet for helping me with this guide, I really enjoyed writing it and I hope I managed to help you guys enjoy this class as much as I do. If you have any questions/suggestions, please comment below.

 

 

 

 

 

 

Edited by Frosttbitten
Changed Destruction's off-set piece alternative
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blinkmasterx    231

V good. I want to add some of my insingth on affli tho. 

Considering full Intel proc and bloodlust agony is better Than doom. I didnt run enough tests but its also very likely no Intel procs but eradication up is more dps Than no Intel proc doom. 

Also soul swaping doesnt snapshot the power of dots on target. When u exhale it takes ur current stats. 

About agony vs doom idk how it fare with legendary. Probably when Lucky and dtw procs on more Than 1 doom ticks it Will surpass agony but this is to be tested 

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Frosttbitten    10
Just now, blinkmasterx said:

V good. I want to add some of my insingth on affli tho. 

Considering full Intel proc and bloodlust agony is better Than doom. I didnt run enough tests but its also very likely no Intel procs but eradication up is more dps Than no Intel proc doom. 

Also soul swaping doesnt snapshot the power of dots on target. When u exhale it takes ur current stats. 

About agony vs doom idk how it fare with legendary. Probably when Lucky and dtw procs on more Than 1 doom ticks it Will surpass agony but this is to be tested 

Since in my BiS list I am using Rune of Zeth, Doom is always buffed with 1.3k Int, since the cooldown of the trinket and the duration of Doom align perfectly, it is the reason I have Rune of Zeth listed as the 2nd BiS trinket. (I've done tests, it is better than both Necromantic Heroic and Darkmoon Card: Volcano). 

I will correct the Soul Swap part.

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Mizunegodx    95

Oh man, that's a lot of effort here, really love your guide! (Even tho I know nearly everything you included here, it was truly worth reading, and that means a lot, lel)

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Ashrasmun    112

I am yet to see a very good Affliction lock with Rune of Zeth. I never understood why people choose this trinket in favor of DMC:V. For me, it looks like a blind interpretation of Retail, where Rune of Zeth could be upgraded to HC version. I understand, that Tailoring enchant fix nerfed DMC:V in regard to DoT snapshotting, but still, I haven't seen any admirable DPS by someone with aforementioned trinket.

Overall it's a very good guide for beginners to intermediate players. If someone wants to master the Warlock, then one has to dwell into many caveats that were not described in this guide, and there are plenty of them.

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Frosttbitten    10
2 minutes ago, Ashrasmun said:

I am yet to see a very good Affliction lock with Rune of Zeth. I never understood why people choose this trinket in favor of DMC:V. For me, it looks like a blind interpretation of Retail, where Rune of Zeth could be upgraded to HC version. I understand, that Tailoring enchant fix nerfed DMC:V in regard to DoT snapshotting, but still, I haven't seen any admirable DPS by someone with aforementioned trinket.

Overall it's a very good guide for beginners to intermediate players. If someone wants to master the Warlock, then one has to dwell into many caveats that were not described in this guide, and there are plenty of them.

The reason for that is the Mastery stat on Volcano, Mastery is by far the worst stat for Affliction. Rune of Zeth is higher ilvl, therefore the stat on it is higher, meaning you will get more Haste by reforging the Rune into Haste than Volcano into Haste. Rune also has Crit, making it unquestionably better in base stats. I also believe the power that every single Doom will have beats out the Volcano proc (Volcano will rarely buff Bane of Doom). Not to mention, Rune of Zeth has a 1 minute cooldown, meaning it will align with Demon Soul as well (which Volcano, won't.).

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Ashrasmun    112
6 hours ago, Frosttbitten said:

The reason for that is the Mastery stat on Volcano, Mastery is by far the worst stat for Affliction. Rune of Zeth is higher ilvl, therefore the stat on it is higher, meaning you will get more Haste by reforging the Rune into Haste than Volcano into Haste. Rune also has Crit, making it unquestionably better in base stats. I also believe the power that every single Doom will have beats out the Volcano proc (Volcano will rarely buff Bane of Doom). Not to mention, Rune of Zeth has a 1 minute cooldown, meaning it will align with Demon Soul as well (which Volcano, won't.).

As Affliction, you refresh Bane of Doom once per 45s (without factoring Demon Soul), to snap it with volcano proc and power torrent. That gives way bigger INT gain than Rune + tailoring proc. Back in the day you could snap it with tailoring and power torrent at the same time, which was an affliction heaven <3 Mastery is not that bad as people paint it to be. Don't forget that it buffs Drain Soul too, which results in similar DPS increase as with crit (yes, channeling spells are treated as dots too). I don't know what simcraft says about it, but I know what recount on ATS says :P

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Frosttbitten    10
6 hours ago, Kabi said:

Nice guide mate, rly nice. Would like to see your prepull gear on demo lock :)

The BiS Prepull gear list: (Bear in mind, there might be better ones, it's just what I managed to find, feel free to correct me if you find an item with more Mastery)

Head - Power Generator Hood (Omnitron Defense System Heroic) - 416 Mastery

Neck - Firebound Gorget (378 Firebound Gorget + Crystallized Firestone) - 256 Mastery (Edited)

Shoulder - Ruthless Gladiator's Felweave Amice (1650 Conquest Points) - 259 Mastery

Back - Dreadfire Drape (Lord Rhyolith Heroic) // Shroud of Endless Grief (Sinestra Heroic) - Both have 193 Mastery

Chest - Robes of Smoldering Devastation (Beth'Tilac Heroic) - 396 Mastery

Wrist -  Bracers of the Dark Mother (Sinestra Heroic) - 193 Mastery (Could go up to 233 if you have Blacksmithing)

Hands - Shadowflame Handwraps (T11 Warlock Heroic set) - 306 Mastery (Could go up to 346 Mastery if you have Blacksmithing)

Waist - Majordomo's Chain of Office (Ragnaros Heroic) - 286 Mastery

Legs - Balespider's Leggings (T12 Warlock Heroic set) - 351 Mastery

Feet - Treads of Liquid Ice (Ascendant Council Heroic) - 281 Mastery

Finger #1 - Dargonax's Signet (Sinestra Heroic) - 193 Mastery

Finger #2 - Crystal Prison Band (Shannox Heroic) - 183 Mastery

Trinket #1 - Moonwell Chalice (Molten Front dailies) - 1700 Mastery

Trinket #2 - Spidersilk Spindle (Beth'Tilac Heroic) - 433 Mastery

Trinket #2 Speical - Theralion's Mirror (Valiona and Theralion Heroic) - 2178 Mastery (if you wanna go for the biggest cheese possible)

Weapon - Sho'ravon, Greatstaff of Annihilation (Ragnaros Heroic) - 397 Mastery

Ranged - Scorchvine Wand (378 Scorchvine Wand + Crystallized Firestone) - 94 Mastery

Bonus: Have an Elixir of the Master (225 Mastery) on you before you prepull, then drink your Flask of the Draconic Mind again after you pop Meta.

So after calculating this and hoping I did not make a mistake anywhere, the maximum possible Mastery on your prepull would be 7987. 

 

Edited by Frosttbitten

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Kat    9
1 hour ago, Frosttbitten said:

Neck - Choker of the Vanquished Lord (Ragnaros Heroic) - 176 Mastery

firebound gorget :P

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Kabashpowa    8
19 hours ago, Frosttbitten said:

The BiS Prepull gear list: (Bear in mind, there might be better ones, it's just what I managed to find, feel free to correct me if you find an item with more Mastery)

Head - Power Generator Hood (Omnitron Defense System Heroic) - 416 Mastery

Neck - Firebound Gorget (378 Firebound Gorget + Crystallized Firestone) - 256 Mastery (Edited)

Shoulder - Ruthless Gladiator's Felweave Amice (1650 Conquest Points) - 259 Mastery

Back - Dreadfire Drape (Lord Rhyolith Heroic) // Shroud of Endless Grief (Sinestra Heroic) - Both have 193 Mastery

Chest - Robes of Smoldering Devastation (Beth'Tilac Heroic) - 396 Mastery

Wrist -  Bracers of the Dark Mother (Sinestra Heroic) - 193 Mastery (Could go up to 233 if you have Blacksmithing)

Hands - Shadowflame Handwraps (T11 Warlock Heroic set) - 306 Mastery (Could go up to 346 Mastery if you have Blacksmithing)

Waist - Majordomo's Chain of Office (Ragnaros Heroic) - 286 Mastery

Legs - Balespider's Leggings (T12 Warlock Heroic set) - 351 Mastery

Feet - Treads of Liquid Ice (Ascendant Council Heroic) - 281 Mastery

Finger #1 - Dargonax's Signet (Sinestra Heroic) - 193 Mastery

Finger #2 - Crystal Prison Band (Shannox Heroic) - 183 Mastery

Trinket #1 - Moonwell Chalice (Molten Front dailies) - 1700 Mastery

Trinket #2 - Spidersilk Spindle (Beth'Tilac Heroic) - 433 Mastery

Trinket #2 Speical - Theralion's Mirror (Valiona and Theralion Heroic) - 2178 Mastery (if you wanna go for the biggest cheese possible)

Weapon - Sho'ravon, Greatstaff of Annihilation (Ragnaros Heroic) - 397 Mastery

Ranged - Scorchvine Wand (378 Scorchvine Wand + Crystallized Firestone) - 94 Mastery

Bonus: Have an Elixir of the Master (225 Mastery) on you before you prepull, then drink your Flask of the Draconic Mind again after you pop Meta.

So after calculating this and hoping I did not make a mistake anywhere, the maximum possible Mastery on your prepull would be 7987. 

 

DAMM SON :D thx for the reply mate

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Durst    38

One of the best warlocks on Atlantiss from my personal experience, was an honor to raid with you, nice job on the guide, Frosty! <3

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Frosttbitten    10
9 hours ago, Efrell said:

Nice guide, i'm really interesting about your numbers on baleroc. so hope 47k + 

48k as Demo right now
44k as Affli (You can probably pull 45k+ if you have Capacitor Heroic, which I don't.)
I'll soon make a Destro try too.

Edited by Frosttbitten
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Efrell    158
11 hours ago, Frosttbitten said:

48k as Demo right now
44k as Affli (You can probably pull 45k+ if you have Capacitor Heroic, which I don't.)
I'll soon make a Destro try too.

damn, that's awesome! 

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A lot of good information, good to see next warlock with passion even if that server doesnt deserve ppl like u ;)

 

Guide should be pinned instead of mine, is more actual than mine, just edit it somehow to make it more readable :D

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Ashrasmun    112
On 14.09.2017 at 11:43 AM, Frosttbitten said:

48k as Demo right now
44k as Affli (You can probably pull 45k+ if you have Capacitor Heroic, which I don't.)
I'll soon make a Destro try too.

armory + screens pls

EDIT: sent, thx

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