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Found 3 results

  1. Tona

    Post "Best RBG score" :D

    Hy guys,  Let's make one topic about best BG score.... Fell free to post your SS, and comments :D I will start with this ones:          Spread love, not hate <3 Tona out :D
  2. kotence

    Battlegrounds

    Hello, I'm new to this server, started playing a few days ago with some friends, already leveled up to 85. This far all was good, but I noticed something that is't that cool. The long time it takes to find a random battleground. And how people that want to play pvp, just get frustrated also there is huge difference in the numbers of alliance players waiting for bg and hordes. What I want to suggest here is to make mixed fractions teams for battle grands. Example: when there are 25 alliance and 5 hordes lets not wait for 5 more hordes, but start battleground with mixed players 15 vs 15 random side of the field. I'm pretty sure no one of the pvp players will disagree, I also think it will encourage more people to start playing PVP because there wont be big ques and 15-25min waiting for bg. I would like to know what do you think, maybe some comments to find out more pros and cons? P.S. sorry for posting at the wrong place :D
  3. Taith

    Battleground Guide

    Battle Ground Guide By: Taith Before I start, it's come to my knowledge that not a lot of players tend to follow the battle-ground standards when they join. It may or may not be due to the fact that they have no experience in that Battleground because of multiple reasons such as, just now joining WoW or what ever the case may be. So I have decided to write this guide in order to teach players the objective of each Battleground, and tactics to go with it. To the players who believe this guide is helpful to anyone new, give me a shout out, to anyone who thinks it was a waste of time.. Jokes on you, you took the time to read it anyway. Mind you, there will be a few of the "Cataclysm Expansion" Battlegrounds that are not listed due to the fact that they are not currently working. So in this guide, I will touch on the basic battlegrounds. Warsong Gulch, Twin Peaks, Arathi Basin, Eye of the Storm, The Battle for Gilneas, and Alterac Valley. I will also explain the main concept of Tol Barad, Winter-grasp is never active, so I wont really touch that explanation.. ---------------------------------------------------------------------------------------------------------------------------------------------------- Starting off simple. Warsong Gulch Capture the flag is the main objective. Players must work together as a team to capture the enemies flag while at the same time defending their own. The flag is placed at each end of the map in the opposing factions bases. The flags can each be identified as the color of the flag matches the color of the faction. E.G: Red = Horde ; Blue = Alliance. Tactics (Warsong Gulch) 1.) Move as a group... What I mean by that is do not run off on your own to engage the enemy thinking that you're rambo. Moving as a group is the most efficient way to win this battle-ground because you're stronger in numbers than you are alone... Unless this is Tom Clancy's Ghost Recon... Then by all means, go off alone... 2.) Let the tanks do their job... Letting a tank specified player hold the flag for running purposes is the better idea of all the others. Not only do they do more damage, but they are specced specifically to take.. Guess what? A LOT OF DAMAGE... Never let a healer take the flag.. You want them to survive so they can heal you.. (Other tactics you learn on your own as you play with team-members and begin to form strategies with your team) ---------------------------------------------------------------------------------------------------------------------------------------------------- Twin Peaks Capture the flag is the main objective. Players must work together as a team to capture the enemies flag while at the same time defending their own. The flag is placed at each end of the map in the opposing factions bases. The flags can each be identified as the color of the flag matches the color of the faction. E.G: Red = Horde ; Blue = Alliance. 1.) Move as a group... What I mean by that is do not run off on your own to engage the enemy thinking that you're rambo. Moving as a group is the most efficient way to win this battle-ground because you're stronger in numbers than you are alone... Unless this is Tom Clancy's Ghost Recon... Then by all means, go off alone... 2.) Let the tanks do their job... Letting a tank specified player hold the flag for running purposes is the better idea of all the others. Not only do they do more damage, but they are specced specifically to take.. Guess what? A LOT OF DAMAGE... Never let a healer take the flag.. You want them to survive so they can heal you.. (Other tactics you learn on your own as you play with team-members and begin to form strategies with your team) ---------------------------------------------------------------------------------------------------------------------------------------------------- Arathi Basin Arathi Basin is a 15 vs 15 domination battleground, where each side attempts to control the Stables, Blacksmith, Mine, Lumber-mill and Farm for as long as possible. Tactics 1.) Never leave a base without someone to defend it. Don't leave a healer to defend a base... 9 times out of 10 everyone else suffers from it. 2.) Call out your positioning. If you're defending a base, let your group members know... Also, if you have incoming enemies, let your group members know... 3.) Fight on the Flags Fighting on the flags makes it difficult for someone from the opposing team to capture it / defend it. It causes a stir of AoE damage that no player wants to be the center of. Unless you're a tank... (Other tactics you learn on your own as you play with team-members and begin to form strategies with your team) --------------------------------------------------------------------------------------------------------------------------------------------------- Eye of the Storm Eye of the Storm is a 15 vs 15 domination battleground, where each side attempts to control the Mage Tower, Fel Reaver Ruins, Blood Elf Tower, and Draenei Ruins for as long as possible. Tactics 1.) Never leave a base without someone to defend it. Don't leave a healer to defend a base... 9 times out of 10 everyone else suffers from it. 2.) Call out your positioning. If you're defending a base, let your group members know... Also, if you have incoming enemies, let your group members know... 3.) Fight at the base. Fighting on the base while trying to defend / attack it will help your team out. While on the base, you're still attempting to capture that base. And as long as you have 1 more person within the capture range it will begin to flip the base into your teams control. (Other tactics you learn on your own as you play with team-members and begin to form strategies with your team) --------------------------------------------------------------------------------------------------------------------------------------------------- The Battle for Gilneas The Battle for Gilneas is a 10 vs 10 battleground, where each faction attempts to control the Mine, Lighthouse, and Waterworks for as long as possible. Tactics 1.) Never leave a base without someone to defend it. Don't leave a healer to defend a base... 9 times out of 10 everyone else suffers from it. 2.) Call out your positioning. If you're defending a base, let your group members know... Also, if you have incoming enemies, let your group members know... 3.) Fight on the Flags Fighting on the flags makes it difficult for someone from the opposing team to capture it / defend it. It causes a stir of AoE damage that no player wants to be the center of. Unless you're a tank... People hate tanks... (Other tactics you learn on your own as you play with team-members and begin to form strategies with your team) --------------------------------------------------------------------------------------------------------------------------------------------------- Alterac Valley Typically Alterac Valley is fought with some-what 20+ more people on each team. It is a large-scale battlegroung where each faction moves North if you're horde, or South if you're Alliance in the attempt to destroy the opposing factions Towers, Graveyards, mini-bosses to achieve victory. ((Lord knows the pain anyone who played the original Alterac Valley felt when they got swarmed by 30 something players and died instantly..)) Tactics... (Oh god..) 1.) DO NOT STRAY AWAY FROM THE GROUP.. FOR THE LOVE OF GOD.... this is not for my health when I say this, this is for yours.. If you want to keep your measly 120k - 240k HP.. You better stay with the group. 2.) Do not leave a tower after you have burned it, (Attacked it). it is most likely that some enemy is randomly turning around to come defend it and they will, "Ninja cap" it from you after you leave. 3.) Kill the mini bosses. If your team happens to be strong enough and you are able to avoid, or defeat the opposing faction in an open ground battle. Kill the mini boss, it wont hurt you to do it.. It only hurts the enemy.. 4.) Protect your healers at all costs no matter what the price is. If your healers die, you have a very high chance of following in their foot-steps... 5.) Run together Like I stated in the tactics for Warsong Gulch and Twin Peaks, never run alone.. This isn't a movie, Disney did not create this game... You will die.. (Other tactics you learn on your own as you play with team-members and begin to form strategies with your team) --------------------------------------------------------------------------------------------------------------------------------------------------- Tol Barad So, unlike the other battle-grounds this one is a fight for the famous Baradins Hold, a PvE raid at level 85 that players happen to need Tol-barad under their factions control in order to enter. Tol Barad is a fight similar to Alterac Valley except without the full-blown, "Hey I want to eat your soul" kind of feeling.. There are 2 sides to Tol Barad, Attacking and Defending -Attacking : attacking faction has to take the 3 bases and hold them for only a split second to win. -Defending : Defenders must defend at least 1 of the 3 bases in order to achieve victory. Neutral (Attackers) : There are 3 towers that the defenders must defend as well, but is not a guaranteed "Hey you will win if you defend this tower" kind of deal. The towers, after destroyed by the attackers, grant a plus to the time. Making it an over-all 25 minute battle if the attackers were to destroy all 3 towers. Tactics (Defending) 1.) Never leave a base un-defended You are literally doing 1 thing, attacking or defending... Do your job... 2.) Have at least 1 healer at each base It's easier this way... You have heals spread out around the board so you generally have a better chance of winning. 3.) This tactic is called a "Turtle" tactic. Rushing to the base that is farthest away from the attackers graveyard and bolstering a single defense to stop anyone who may try to enter... Focusing all your fire-power and will power into protecting that ONE base. Because you do not need all 3 in order to win. Tactics (Attacking) 1.) Run together, it is likely that the defenders will just post up a defense and try to win like that... 2.) Keep your healers alive... (Enough said) That's pretty much it for attackers.. (Other tactics you learn on your own as you play with team-members and begin to form strategies with your team) To everyone who read this guide I thank you for taking the time to look over it. If you enjoyed it, let me know in the comments and I will make more guides! To anyone who believes the information I gave is wrong or not completely up to date, let me know your suggestions and I will edit the post and add your, 1.) Tactic , 2.) Forum name (Credit) , 3.) Game Name. I hope you all enjoyed this guide! -Taith Kynrieth / Wildsky (Alliance)
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