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ponpontos

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About ponpontos

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  1. ponpontos

    Unholy by Smite

    ????? It's pretty obvious that he only came to the thread to troll? He hasn't said anything worthwhile in any of his posts and then he starts acting like an autist who can't admit to being wrong. I have no patience for autism.
  2. ponpontos

    Unholy by Smite

    Rofl. I don't personally know you or Smite but I can see what this is about already. I don't know what's your apparent problem with me, but I find it quite hilarious that you're so obsessed over Immortal Legion that you have to come here to shitpost and badmouth one of their players over a guide of a class that you seemingly know nothing about. Both IL and WSI should be ashamed for bugging their RF kills. Please do not include me in your retarded and petty fights, I was just here to help out any fellow DK player who might read this guide in the future.
  3. ponpontos

    Unholy by Smite

    Relevant to the case scenario that I proposed you.
  4. ponpontos

    Unholy by Smite

    Simcraft BiS lists are dodgy at best, they also list Crushing Weight hc over Vessel hc which is simply not correct by any means. Keep in mind that even if you're using 4.3.3 simcraft, the BiS list that appears for Unholy in 4.2 doesn't take into account the fixes they did to crit in 4.3, it assumes a mastery priority over crit outside the PTR build (which is just a crit reforge version of the non-PTR build). The math behind is is very simple. Rep Hyjal belt is 282 strength, 240 crit and 133 hit. Shannox hc belt is 240 strength, 342 mastery, 153 expertise. You'd ALWAYS reforge away from expertise, so the Shannox hc belt would be giving 240 strength, 342 mastery, 92 expertise and 61 crit/haste. You'd be losing 42 strength, 133 hit and 180 of one of your main stats in exchange for 342 of a stat that isn't optimal for you and 61 of a stat that is absolutely dead for you. The choice is pretty fucking obvious I think. You're a ret player so it's definitely BiS for you, but imagine for instance the belt stats were changed and it gave 342 haste instead of mastery while the Hyjal rep belt gave 240 mastery instead of crit. Would you still take the shannox belt over the hyjal rep one?
  5. ponpontos

    Unholy by Smite

    Shannox belt is fucking awful. The 391 version has 42 less Strength than the 378 hyjal rep belt and shit stats for Unholy. Mastery is behind Haste and Crit in 4.3.4 and expertise is by far our worst stat. 1 point of haste provides the same dps as 3 points of expertise, and yes, this is before 26 rating. It's a DEAD stat. And yeah it's apparently 55s, my bad. But even then you have to take into account the time it'll take for the proc to activate, so 60s is actually a generous estimation. It's probably really good on Ret and even Arms, but it's legit awful for DKs as you can see from my calculations.
  6. ponpontos

    Unholy by Smite

    Isn't that the int enchant ICD only? I don't have swordguard in any of my characters so I can't test it but I think the enchants have different ICDs.
  7. ponpontos

    Unholy by Smite

    Don't forget that haste doesn't only reduce your rune cooldowns, it also increases your and your pet's attack speed, which in turn increases the number of Sudden Doom procs you'll get throughout the fight. It makes the spec a lot more fluid. In a 6-7 min fight, even with perfect rune management you might find slight downtime through sheer bad luck on RC procs. As I mentioned only at 2.6k you actually start getting DR from haste and crit will clearly overtake it. At 2.4k haste I still don't find myself GCD capped in the entire fight. Also, in this tier Ragnaros is really the only fight that matters, and outside of P4 your DCs will have an awfully long travel time. This makes rune management considerably harder and prioritizing haste helps in that regard. You should try it some time, believe me. If you've been prioritizing crit for so long now and feel like that works for you then that's absolutely fine. As I said crit has literally the same weight as haste according to my sims, it's just a difference in preferences. I always end up using UF before Gargoyle too anyway (to make up for the 2DCs worth of RP I'm spending on the Summon + Gargoyle represents a burst phase) so I'll give up on discussing that one lol. Regarding tailoring, let me give you the maths behind it. Tailoring gives you 1000AP for 15 secs on a 60 secs ICD. That averages out to a static 250AP, which is basically what you'd get from having 125 strength. However you'll be giving up on your 65 crit enchant. Crit has close to 1/2 of STRs value (slightly below), so lets say you lose the crit amount correspondent to 30 Strength and the enchant actually gives you 95 strength when you subtract that loss. All other main stat boosting professions average to ~80 static strength, however you're playing Unholy Death Knight lol, so 80 strength will actually be 80*0.05(plate spec)+80*0.05(5% main stats raid buff)+80*0.25(Unholy Might)+80*0.15(Unholy Strength)+80= 120 Strength. That's 30 more strength than you get from tailoring on average, simply said it's about the same you'd get from the enchant without subtracting the crit loss. Tailoring is especially bad on DKs for this reason, we have so many STR modifiers that don't really affect direct AP buffs. It does seem pretty nice if you align it with Gargoyle for extra snapshotted AP, but it really doesn't make up for the loss of stats that you'll experience outside of it. Also, as I mentioned in my previous post, speccing 1 point into Runic Power Mastery in the frost tree is really beneficial, the first point has great value for stacking 3 full Death Coils. It's great for when you get something crazy 2 RC procs in a row which will cause a RP overflow, or when TW is about to end, you'll be able to quickly fire 3 Death Coils without worrying about having spent all your runes. And yeah I actually have a haste-crit belt from Conclave and it seems slightly worse than hyjal rep as well. The extra STR is really important, glittering epidermis is only better than the rep cape because expertise sucks so much dick.
  8. ponpontos

    Unholy by Smite

    By going tailoring you forfeit the 65 crit enchant which is valuable for unholy given its stat weight, also because you get AP instead of Strength as in other professions it loses some importance, because the AP doesn't benefit from the Unholy Might + Unholy Strength modifiers. It also adds another rng component on an icd that might not align with your cooldowns. Engineering is basically a superior version of tailoring. The hc bis list is correct iirc. I'm not sure if the hyjal rep belt is better than random enchantment haste hit tot4w belt anymore. I'll need to do some testing with heroic vessel to be positive but it's basically irrelevant.
  9. ponpontos

    Unholy by Smite

    There are a few things wrong in this guide that I've noticed long ago but never bothered correcting. I'm a bit bored right now so here it goes. You don't need 3 points in Magic Suppression, 2 are enough. Using one point in Runic Power Mastery instead allows you to pile up RP for 3 DCs for a quick DT instead of 2. Not really sure why you use 1 point in Contagion in a ST build xd. I have absolutely no idea where you got the 1692 number from. There is supposed to be indeed a breakpoint (you can even call it soft cap) at around 1650 haste, which is when each gargoyle attack cast time matches it's 1.5 sec GCD which would translate into 16 max attacks, but it doesn't work on atlantiss. I've tried every single possible haste value with my gear without using Unholy Frenzy, and my gargoyle always seems to do 19 or 20 attacks if it doesn't die to world in flames (xd). Gargoyles aren't GCD capped but somehow have different haste scaling(?) and the second gargoyle in the fight will do an extra attack, it's a fucking mess. Also, regarding the 2.6k value, that's when further haste starts providing very minimal DR. However you won't really hit that value even in bis DS hc gear so it's whatever. Regarding your 2nd point, there's no raid haste buff apart from TW/BL/Hero. The melee haste buff doesn't affect rune regeneration. With my current gear, haste and crit are simming for similar weight values. I'm personally using 1.7k crit and 2.4k haste and it works pretty nicely, vessel is fully stacked for most of the fight and I get shafted by unlucky RC procs less often. It helps a lot in Ragnaros too where DCs take 2 seconds to actually hit the boss making it extremely unpredictable and leading to downtime without proper planning. Overall prioritizing haste makes the spec a lot less RNG and imo more fun to play. I've tested this several times but wasn't able to replicate it. I will assume it was a bug that has been fixed since then because such a thing would be really noticeable I guess. With that being said, it's recommended to start the fight with plague strike and icy touch instead of outbreak, simply because the gcd and unholy+frost rune you'll be saving by using outbreak when HoR procs is far more important than the one you would be saving right on pull. Also, kinda disappointing how you don't mention how to manipulate blood tap into giving you 2 runes instead of 1. In sum: Talent builds aren't fully optimized. Stat weights are wrong, haste = crit and it's down to personal preference whichever you chose. You don't have to use UF right before Gargoyle as it won't affect it at all past a certain haste level (that you'll reach by default even if you reforge all your haste). You should save your first outbreak for when your HoR procs (+Unholy Strength, I've had cases where HoR procced first somehow lol) to quickly buff your diseases. Tailoring fucking sucks LOL.
  10. ponpontos

    Frost DK DW PVE Guide for Firelands Patch

    I wouldn't be surprised, but it's especially prominent with Frost. Both my Obliterate MH & OH were doing about 2.5k damage less according to logs when compared to personal sims with proper buff/debuffs. On the other hand Unholy abilities were doing just about the correct amount, but it might be bugged in some other way, I have no idea. Honestly other mdps classes/specs seem to be doing acceptable amounts of damage, only warriors and frost dks seem to be thoroughly fucked.
  11. ponpontos

    Frost DK DW PVE Guide for Firelands Patch

    Advanced Unholy gameplay: - Oooga booga me have death/unholy rune? furiously mashes Scourge Strike - Oooga booga me don't have death/unholy rune? furiously mashes Death Coil That's it folks enjoy your 40k dps. Oh wait I forgot you need to have a weakauras to keep track of HoR so you know when to press Summon Gargoyle! Truly the thinking man's spec. If you're a true mastermind you'll go through the hardship that is pooling RP before DT wears off as well. But those are truly advanced mechanics only, too hard to grasp to us Frost DK minnows with our small underdeveloped brains.
  12. ponpontos

    Frost DK DW PVE Guide for Firelands Patch

    No, Frost requires quick thinking, Unholy requires quick mashing lol. Rune management is a joke as Unholy, the hardest part of the spec is properly aligning cooldowns with procs and trying to keep up strong diseases.
  13. ponpontos

    Frost DK DW PVE Guide for Firelands Patch

    If only Unholy wasn't boring braindead spam...
  14. ponpontos

    Frost DK DW PVE Guide for Firelands Patch

    In any case you might want to read https://web.archive.org/web/20120508012047/http://elitistjerks.com/f72/t125291-frost_dps_winter_discontent_4_3_a/ if you haven't already. It's updated for 4.3 patch so you won't find the FL BiS list, but you can easily get it yourself by getting your stat weights from simcraft. https://web.archive.org/web/20111107221709/http://elitistjerks.com/f72/t125291-frost_dps_4_2_against_all_odds/ has the FL itemization but I still think one should figure out his own stat weights to make actually sure what he's doing.
  15. ponpontos

    Frost DK DW PVE Guide for Firelands Patch

    I'd make an actual proper guide for Frost PVE but honestly you should just stay away from it. The spec has a lot of scaling issues in this server, all abilities seem to be doing way less damage than they're supposed to according to sims. I suspect it might be a weapon damage issue seeing as I barely registered a dps increase upon upgrading my axes to 391 but honestly I've lost my ability to actually care about fixing stuff in this server as there'd be no guarantee the issues would be actually fixed in a near future even if I did find the actual cause. It's a shame because playing Frost to the spec's fullest is incredibly fun and challenging (much more challenging than Unholy despite what everyone seems to think) and as of 4.3.4 the haste build should actually be on the same level as Unholy in terms of raid dps. Right now a perfectly played frost with standard proc numbers can do barely above 35k on Baleroc hc while an Unholy can easily reach above 38k with the 3% damage raid buff. The only fight that matters on this expansion is Ragnaros hc anyway, for which Unholy's burst is much better than Frost's steady and consistent dps so ehh... As much as it pains me to say; just stay away from frost. __________ @Sathus if you have any doubt about the spec I don't mind giving you a bit of insight. Keep in mind that I think it's impossible to teach someone how to "play" haste Frost as IMO it's actually one of the most unpredictable specs in the game and that's what makes it so much fun to play. Being quick when reacting to rune procs, planning ahead on Frost Strike usage and knowing how to use Killing Machine without wasting GCDs are the pillars of the spec, and it's simply something that you'll learn from experience more than it is the case with any other spec.
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