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Pelekon last won the day on April 29

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About Pelekon

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  1. Owszem ( ͡° ͜ʖ ͡°)
  2. Only I and Trancerd can teach him xd
  3. rally -> raiding and you have exactly what Zed wrote
  4. At first you need to know basics of C++, and make fixes as CF for long time and make staff trust you
  5. Yeah indeed such changes should be mentioned in changelog, but from info which I got this fix wasn't planned. It made nervous situation for me, but at least Moonwell works, different than previous but it is still usefull for warlock as previous.
  6. Zależy od Twojej ogólnej znajomości gry, nie mówię tu o stricte cata, ale o całym wowie i ile czasu grasz dziennie, jak wiesz o co chodzi i grasz z parę godzin dziennie to nabicie 50 lvl to kwestia 3-4 dni z takim średnim tempem i robieniem dungów. Od siebie polecam znaleźć sobie partnera do Rafa i umówić się na cały dzień expienia, 80 lvl w jeden dzień wtedy to nie problem
  7. Oj bo się zarumienię xd Ale chociaż łatwiej się leczyło
  8. Bugtracker link: your fix: Rework of cloudburst's script and add spellclick, now players will get Deluge after click on cloudburst. Account name: pelekon DELETE FROM npc_spellclick_spells WHERE npc_entry=54147 AND spell_id=100759; INSERT INTO npc_spellclick_spells(npc_entry, spell_id, cast_flags, user_type) VALUES (54147, 100759, 2, 0); UPDATE creature_template SET flags_extra=2, type_flags=2098212, npcflag=16777216 WHERE entry=54147; DELETE FROM creature_template_addon WHERE entry=54147; INSERT INTO creature_template_addon(entry, path_id, mount, bytes1, bytes2, emote, auras) VALUES (54147, 0, 0, 0, 0, 0, '100758'); enum nCoudburst { SPELL_CLOUDBURST_DUMMY = 100759, SPELL_DELUGE_AURA = 100713, SPELL_DELUGE_AURA_25 = 101015, }; class npc_rag_cloudburst : public CreatureScript { public: npc_rag_cloudburst() : CreatureScript("npc_rag_cloudburst") { } struct npc_rag_cloudburstAI : public ScriptedAI { npc_rag_cloudburstAI(Creature* creature) : ScriptedAI(creature) { instance = creature->GetInstanceScript(); castCounter = 0; } void SpellHitTarget(Unit* target, SpellInfo const* spell) override { if (target && spell->Id == SPELL_CLOUDBURST_DUMMY) { Player* player = target->ToPlayer(); if (player && player->GetMap()->Is25ManRaid() && !target->HasAura(SPELL_DELUGE_AURA_25)) { switch (castCounter) { case 0: case 1: me->AddAura(SPELL_DELUGE_AURA_25, player); ++castCounter; break; case 2: me->AddAura(SPELL_DELUGE_AURA_25, player); ++castCounter; me->DespawnOrUnsummon(100); break; } } else { if (player && !player->HasAura(SPELL_DELUGE_AURA) && castCounter < 1) { me->AddAura(SPELL_DELUGE_AURA, player); ++castCounter; me->DespawnOrUnsummon(100); } } } } private: uint8 castCounter; InstanceScript* instance; }; CreatureAI* GetAI(Creature* creature) const override { return new npc_rag_cloudburstAI(creature); } }; Edit: forgot to put SpellMgr.cpp code, big switch to overload spells attributtes: case 100759: // Spell Cloudburst Dummy spellInfo->Effects[EFFECT_0].TargetA = TARGET_UNIT_TARGET_ANY; break;
  9. Nie martw się, mnie też :< #justbaddemothings
  10. Bo Ci wstyd, że nie byłeś 1 w dps?
  11. Hi, just use unstuck in vote shop, it's cost 5 VP, so you can easly get it from voting system.
  12. Ok fixed
  13. Maybe you're stupid or something, but this forum section has name ,,Post your fix" and It's my fix to Issue 4189 from BT, so go be troll in other place.
  14. Bugtracker link: Describe your fix: Add rewards for Teron Gorefiend, I am... quest. UPDATE quest_template SET RewardChoiceItemId1=31104, RewardChoiceItemId2=31110, RewardChoiceItemId3=31109, RewardChoiceItemId4=31107, RewardChoiceItemId5=31106, RewardChoiceItemId6=31105, RewardChoiceItemCount1= 1, RewardChoiceItemCount2=1, RewardChoiceItemCount3= 1, RewardChoiceItemCount4=1, RewardChoiceItemCount5=1, RewardChoiceItemCount6=1 WHERE entry=10639;